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D&D 5E Out of the Abyss OOC


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I favor the stealth approach with:

Solace + Turvey (scouts)
.
Kago + Shuushar (navigator)
Kamael (mapping)
Raza + Jimjar
Brinn + Stool

Although if Turvey isn't stealthy then Raza could exchange places with Turvey. Is Brinn the only one that needs light? Hope I didn't miss anyone on the list.
 


I think we don't know enough yet to make an informed choice. Starting fast, and slowing and foraging more if things get desperate is one approach. Alternately, if we believe there will be reinforcements coming soon, we could wait for them, and use their supplies to make travel easier.

Solace is not a tactician, and will not be much help planning, but will lead or follow, as she is directed.
 

We don't know if something has happened to the reinforcements; could end up waiting forever to ambush people that never arrive!

I'm thinking that orcs probably eat elves/drow, so Kago might be ok. Don't know if they prefer cooked food though?, and there is no firewood around!
 



Based on discussion here in the OOC, I've had you guys set out at a fast past this first day's worth of traveling. Right now, for this first day of fast-paced travel, I have you in the following march order (based half off of what I read in the IC and partially what I see here in the OOC): Kago << Shuushar << Solace << Turvey << Kamael << Raza << Jimjar << Stool << Brinn. I admit, I'm winging it so we can get rolling. Feel free to tweak that marching order and evolve your own default as you guys grow more comfortable with things. Just be explicit to me about the change/s you want to make, please, so as to avoid confusion.


A fast pace comes with a -5 to Survival checks to navigate. I'd rather a PC than an NPC make checks, so Shuushar will "direct," providing occasional input about right or left turns, but Kago will roll. Later, if the group wants to slow down and attempt stealth and improved foraging (at least three of you said this would be your default preference), this is what GlassEye suggested and what I'll use unless I hear otherwise:

Solace + Turvey (scouts)
.
Kago + Shuushar (navigator)
Kamael (mapping)
Raza + Jimjar
Brinn + Stool

Single-file slow pace would look like this: Solace << Turvey << [space] << Kago (navigating) << Shuushar << Kamael (mapping) << Raza << Jimjar << Stool << Brinn
Two-abreast slow pace would look like this: Solace + Turvey << [space] << Kago + Shuushar << Kamael << Raza + Jimjar << Stool + Brinn
 

Based on discussion here in the OOC, I've had you guys set out at a fast past this first day's worth of traveling. Right now, for this first day of fast-paced travel, I have you in the following march order (based half off of what I read in the IC and partially what I see here in the OOC): Kago << Shuushar << Solace << Turvey << Kamael << Raza << Jimjar << Stool << Brinn. I admit, I'm winging it so we can get rolling. Feel free to tweak that marching order and evolve your own default as you guys grow more comfortable with things. Just be explicit to me about the change/s you want to make, please, so as to avoid confusion.


A fast pace comes with a -5 to Survival checks to navigate. I'd rather a PC than an NPC make checks, so Shuushar will "direct," providing occasional input about right or left turns, but Kago will roll. Later, if the group wants to slow down and attempt stealth and improved foraging (at least three of you said this would be your default preference), this is what GlassEye suggested and what I'll use unless I hear otherwise:

Solace + Turvey (scouts)
.
Kago + Shuushar (navigator)
Kamael (mapping)
Raza + Jimjar
Brinn + Stool

Single-file slow pace would look like this: Solace << Turvey << [space] << Kago (navigating) << Shuushar << Kamael (mapping) << Raza << Jimjar << Stool << Brinn
Two-abreast slow pace would look like this: Solace + Turvey << [space] << Kago + Shuushar << Kamael << Raza + Jimjar << Stool + Brinn
Looks good to me. I know we've discussed it before, but I can't remember the details: How will Kago's wanderer feature work in the underdark?
 

I know we've discussed it before, but I can't remember the details: How will Kago's wanderer feature work in the underdark?
We left it open. I PMed anyone with the Wanderer feature (you and [MENTION=6799753]lowkey13[/MENTION]) to clarify that because everyone would be a foreigner in the Underdark, I'd try to make sure you got meaningful use out of your feature, but that there would be times when you would be unable to rely on it. Day 1 of your escape is one such time. The escape was chaotic, and travel today has been filled with uncertainty and hardship. Here's what Wanderer says in the PHB (so we're all on the same page):

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

So it turns out that Kago was a good choice to take point today to navigate, and Brinn would have been, too. Both have Survival +4 and the Wanderer feature (enabling navigation and foraging). The fast pace, however, has meant no foraging has been possible today. (and on top of the fast pace, the passageway was sheer limestone, with no water and nothing edible) If Kamael wants to stop devoting all his attention to mapping, he probably can because both Kago and Brinn are going to automatically remember anywhere they've been. While neither will know their way through new terrain (you'll still need to make a Survival check after a short or long rest), you are unlikely to be caught going in circles.
 

Into the Woods

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