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D&D 5E Out of the Abyss OOC


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Holy f-ing hell, I have been crushed at work this week. It has been go-go-go non-stop since ye olde caseload expanded. And all these attorneys, they wanna yap all day long. I feel as if my ears might fall off my head if one more person wants to talk to me to day about What a Good Person Their Client Is and Why the State Should Dismiss.

So I owe a post in the IC, which I will get to either later this afternoon or in the evening. The Survival checks to find tracks on the sandstone are, regrettably, a miss (you're gonna YouTube yourself singing that song and share the link with us, right, [MENTION=6799753]lowkey13[/MENTION]?). The intent is to head what you've been promised (heh) is 8 days to the west to get to the Darklake and Sloobludop/poop/whatever. I need a couple things from the group:

1) a default marching order for when you're forced to travel single file
2) a default marching order for when you are able to travel two-abreast
3) a pace that is either slow, normal, or fast.
4) a party navigator (optional, but only one person can make the navigation Survival check at a time)
5) a party mapper (optional)

A fast pace makes it harder to spot ambushes or areas of interest (-5 to passive Perception) and prevents characters from foraging. A fast pace will reduce travel time by 1/3. A slow pace allows characters to attempt to travel stealthily enough to surprise or sneak, and enables improved foraging. A slow pace increases travel time by 1/3. A normal pace permits foraging (Survival DC 15, or sometimes DC 20 in more difficult terrain).

You'll need to appoint a navigator. I suggest someone with the best Survival score. It's a Survival check DC 10 every time the party sets out after either a short or a long rest to avoid getting lost. A fast pace merits a -5 penalty to this navigation check. A slow check enables a +5 penalty to this navigation check.

Finally a character not focused on any other task (including watching for danger, navigating, or foraging) can record the group's progress and create a map (either on parchment if you have it or in your head). The map will remove the possibility of the group becoming lost (as long as you stick together).

There might be more info I need to relay, but I gotta start my work day. That's all for now.
 

Hey CB (and everyone),

1. Solace is not a tank; she will be close to the front, but is happy to let others stand in front of her. Alternately, if people want her guarding the rear that might also make sense.
2. Solace is willing to be in the front or the very back.
3. Do we go fast? If we have someone with a +5 survival, then maybe? 5/8/11 days' travel -- I am open to suggestions.
4. Solace has only +2 survival.
5. Solace is not a cartographer.

EDIT: Solace spent 1 HD during the short rest, and is now 16/21.
[MENTION=33284]Yavathol[/MENTION] - is Kamael going to explain Mage Armor to Solace? It's obviously to Solace's advantage if this can be a regular thing, but at the moment she is unaware (I believe) of the spell and its nature. She's got Leather (AC11) and Studded Leather (AC12). If Mage Armor (AC13) is an ongoing thing, she can lose at least one of those as they travel. But it may be that you don't want to twin that every day (which of course I'd understand).
 
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I'd prefer Kamael, I'm sure no-one will be surprised, to be in the middle!
I'd suggest maybe Solace and Raza at the front, as they're pretty stealthy and have darkvision/shapechange, as well as good perceptions?

Don't know how effective foraging will be, but I suspect we will have to do some, so I'd be inclined to go at normal speed, or even slow? Kamael is happy to create a map, he already has a map of the surface world so he can use the other side if there is no other spare parchment to be found.

[MENTION=23484]Kobold Stew[/MENTION] I think buffing another PC for several encounters is probably tactically better than, say, twinning a Chromatic Orb for spike damage. I had wondered whether to help Solace or Brinn, or even Raza, but Brinn is likely to object and I'm not sure if the Mage Armor will continue to assist Raza once she's shapechanged?

For the moment, let's say I'll twin spell Mage Armor on myself and Solace, since that will reduce the amount she has to carry. Kamael will explain, in character, in more detail than he briefly did the first time:)
 
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Final notes- Brinn should probably not be the tank, but he also can't be surprised. Not sure where he'd he be best placed. Maybe rear guard? Open to suggestions.

Brinn is very fast, so if he was at the back but needed at the front, he'd be able to get there pretty quickly, certainly quicker than Kago..

Having the light source at the back also might help the stealthy front rank, and we'd know, if it goes dark, then we're being attacked from the rear!
 

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