"Out of the Frying Pan"- Book III: Fanning the Embers

trivia

OK. These are hard. I can't answer any of them accurately, and honorably pass my crown as FMK trivia master onto Pyske the lurker. I do remember that Rinalith was first sighted out a window during the Markel battle in the castle. Nice that he's not going away just because Jana died. He was an interesting one.
 

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Aw crap! It seems my attempt at trivia has distracted people from commenting on the installment itself and the speculative types.

As for the answers. . I'll wait to post them, but as for Psyke's attempts I'll say

1) Is basically correct, but exceedingly vague.

3) Correct.

4) Half right.

5) Two-thirds right.
 

mofos21 said:
Ooh . . . Trivia! I would play, but I think I have an unfair advantage.


What's that? You don't play in this campaign, so I can;t see how you could. . . (Not that I think my own players could answer them all ;))
 

Here are some more to ponder:

6) Who is Morrus Gont?

7) Who is going to be the "Champion" of the Circle of the Thorn?

8) How did Ratchis get out of responsibility for vandalizing the king's stuffed orc trophies?

9) What was the name of Escher of Fallon's former adventuring party? (Bonus question: What was their fate?)

10) Name all five members of "The Shepherds".
 
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Rats! For #1, I couldn't remember the name of the darn kingdom, I keep wanting to call it Goneril. I'm curious to see which parts I have wrong for #4 and #5.

I can only get #7 out of the new set (partials on #8 & #10). I expect someone here can do better than that.

. . . . . . . -- Eric
 

Question

As some of you know, I have been re-reading and editing the first two books of the "Out of the Frying Pan" story hour for posting as a download (the first book is already done), but as I was reading last night I noticed where the first major break in the campaign was from where I thought would happen, or seemed likely to happen to what actually happened, and it amazed me how it really effect the direction and tone of the campaign in some pretty serious ways.

I then began to recall othe places where I had to craft and re-craft the campaign to handle new ideas or directions I did not expect the PCs to go in, or PC deaths and I thought it might be cool to do an annotated version of the story hour with more extensive notes about such things and how I dealt with them and what was planned and what was not, and what were the sources for things, etc. . .

This is the kind of thing I would have posted about here in the the story hour threads, but since hardly anyone ever asked I never bothered - but since no one ever asked I was wondering if such a thing would even be of interest to any of my regular or not so regular readers?

Of course, this annotated version would be filled with spoilers for itself since notes would refer to later developments in the campaign.

The primary example (and what made me think of this) was the PCs' arrival in Summit for the first time and their little "haunted inn" adventure (which turned out to be the 'traitor' gnomes doing it). . . The PCs went directly after the gnomes, while I was sure they would erroneously connect the disappearing townsfolk with the events of the inn and investigate that, eventually finding the packs of gnolls responsible and their connection to the false priest of bast outside of town (essentially completing the adventure I had 'the Shepherds' complete when it had been ignored long enough) and then tangle with the gnomes and meet up with Mozek and be slightly higher level when meeting him and eventually getting to Aze Nuquerna to fight the charmed elves and Richard the Red at an even higher level (with more time having passed).

I was trying something different by having two unconnected adventures overlap in such a way that one led to another or that clues would bring the PCs in one direction or another - hoping that the PCs would avoid the more obscured one (the actions of the gnomes) for the more concrete and immediate task of finding missing people.
 


Wow. I'm finally caught up with the story hour. You have a wonderful writing style, nemm, and the story really drew me in - from your intricate plot to the interesting personalities of your NPCs. Not to mention the great portrayal of the PCs by your players (and your writing, of course). Now, maybe I'll understand the "withdrawal" that your other readers seem to go through when waiting for an update. :D

It will be interesting to see what happens next, as Martin now "owes" Guthar and his group. It's a good thing that Guthar only asked the FMK to help find the sword, as Martin already promised to help the gnomes get it. Although, I'd assume Gunthar felt that "getting the sword" was implied . . .

I would love to see the special edition story hour with DM commentary. Although I would be hesitant to read it at this moment, as I would rather not have my future story hour reading spoiled, it would be very interesting to see the "behind the scenes" at a later date.
 

I would love the annotated version. I'm very interested in this adventure, not just as a good story, but as an actual DnD campaign, plotted not just by the DM, but by the decisions of the players. I would even reread the first parts if you put that stuff in.
 

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