• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Out of the Frying Pan... (d20 Star Wars)

Tal silently swears once more. Sh*t. Glad that droid came to his senses and let me keep 'ol Viki. Raising the blaster to his shoulder in a practiced movement, he drops to a knee behind the crates and fingers the firing stud on the well-kept T-21 and releasing a flurry of shots at the threatening Sith. Get tham damn ship ready, droid. We're counting on you...

ooc: I'm not quite clear on how this Multi/Auto/Rapidfire system works yet, but it looks like I can fire four shots at a +0 bonus? Is that right? BAB +3 means four at -3/-3/-3/-3, and +3 Dex makes it +0. If that's correct, I make four shots using Autofire, all at +0. 3d8 damage, 19 Crit, 40m range. My Initiative is +7, if you need it.
 

log in or register to remove this ad

Felia nods, consitering the neimodian's sith droid unimportant at the moment, esecially if it wasn't going to help them get into the hangar. With a jedi behind them, and clone troopers storming the hangar, things are looking down.

"Does your ship have any automated defenses your droid could activate?" she asks. Without waiting for a response she adds, "you can use my comlink to give it the idea, if you don't think it'd think of it. She pulls her com out of her pocket, offering it to the chancelor. "It's not encrypted," she reminds the neimodian, "but that hardly matters at this point. If it could get inside and raise the shields, I doubt the clones could do much to stop it but call in reinforcements," she suggests. "Then all it needs to do is fly out and give us cover while we board." She watches the neimodian's blue-green face and goggle-like eyes, opening her mind to sense the emotions held within. (Empathy +0, Taking Ten and forcing a DC 11 Will save.)

"If we get out of this alive, you might want to look into a hidden droid-sized airlock for X. That would make things much easier if you ever needed to do this again," she offers with a smirk, trying to keep the mood from becoming too heavy.

OOC: Tac knows that keeping Dofina happy and calm is the best thing he can do at the moment, and the empathy check is the best way he can be best at that. It probably won't work, but you never know. It's only 2 vitality for a +2 to diplomacy, and he has 19 left after the last attempt. I'm assuming this happens just before or as Tal starts firing, so I haven't reacted to that yet. I assume we'll be able to hear it, and tell that it's comng from inside the hangar and not behind it. Ka-Femi-Odo should be coming up behind them soon, giving Tac a chance to figure out what a sith is and shine with the diplomacizing. Hopefully, we'll be on that ship soon.

If I was Tal, and the sith was demanding one of the two ships there, I'd be happy to give it first choice in exchange for not gutting me like a pig. Then again, I'm a coward.
 

OOC: Shadow, a few quick questions (I'm looking for options). From having scanned the computer console can DRK-1X determine whether the ship is code-locked? Since it seems linked to the ship, would it be possible to access the shipboard computer through the console? If so, does the ship have weapons capable of targeting the Sith? While originally observing the troopers who were fighting the Sith outside did DRK-1X identify any of them as Grenadier Troopers? Where in the hangar IS the computer that controls the hangar's automated sentry guns? What would be the DC of the Computer Use check to slice either the shipboard computers or the hangar's security system? I'll update my post once I get a response from Shadow.
 
Last edited:

I'll answer Ambrus' questions before I leave here and hopefully I'll be able to post the next part tonight when I return. Remember, this is my Friday to Saturday shift change.

Ambrus:

[sblock]
The troopers outside were mostly firing blaster rifles. You didn't see any of them using grenades.

Yes, the console gives you complete access to the ship and its onboard systems, however this ship is unarmed. It is meant as an escape vehicle, not a fighter. The shields on it are barely legal though... I'm still trying to figure out how you're going to fit everyone inside. As for it being locked, your presence near the console unlocked the ship. Those codes you were given were proximity lock keys.

The other ships does have weapons however... Four turreted light blasters to be exact. The hangar console is in the upper area office. (The area near the stairs.) The Codes you have gave you complete access to the ship console. You would have to slice the hangar controls however. To do that, you either need Dofina or DC30...
[/sblock]

Oh and yes, that is her, but with more robes... Not that any of you would know who she is...
 

OOC: Now knowing how the hangar's computers work and the capabilities of the two vessels, I'm going to backtrack a bit to describe what DRK-1X did while at the first console and in the few moments before the Sith burnt through the loading dock door.

Cognitive Processing
Datum: The two computer consoles are linked to their respective vessels.
Datum: DRK-1X's presence activates the consoles and unlocks the vessel's controls.
Proposition: A violent altercation is imminent.
Threat index: 87.8%
Datum: This vessel has no weapons.
Datum: The freighter has four turret mounted light blasters.
Emotive Node: Anxiety 44.9%; Resolve 30.7%; Uncertainty 24.4%.
Volition Threshold has been reached.
Deploy scomp-link.
Raise the vessel's shields.
Relock the vessel's controls.
Log off from the computer console.
Uploading directives to repulsorlift unit [X=0m.,Y=-12.4m., Z=-0.5m., V=10.67m./second]


It's three unblinking optical sensors quickly scan the readouts flashing across the console's screen. In the blink of an eye, a black panel next to the droid's primary photorecptor flips up to reveal a computer interface probe. The probe quickly extends forward to marry itself to the console's interface port. A gentle hum can be heard as the port spins, indicating the droid has successfully linked to the computer. DRK-1X instructs the computer to raise the ship's shields, to relocks the vessel's controls and then it physically disconnects itself from the console. Just as large globs of molten metal are pouring forth from the widening hole in the loading dock's door, DRK-1X spins in place and tears across the hangar bay towards the second vessel's computer console.
Shadowbloodmoon said:
Standing there is hairless grey-skinned female humanoid in dark robes carrying not one, but two red lit lightsabers. From the looks of it, her robes have taken more blaster damage than she did. A menacing glare calls Tal out from hiding. "Stand away from my ship," the creature hisses.
As the human soldier opens fire with his repeating blaster, the diminutive probe droid ducks beneath the aft portion of the freighter and glides over to the second computer console.

OOC: Since you stated that DRK-1X could make it from the console up to hide near the ceiling, I'm assuming that it wouldn't be too much of a stretch to assume a change of direction to take advantage of the new information you provided. Since the distances are similar, I estimate that 1X could make it past the half way point between the two consoles before the Sith enters the hangar as you described. If that's okay with you then DRK-1X will, on its turn, fly to the second console (as a move equivalent action, Speed 16 meters). I assume the console will activate automatically like the first one did (as a free action). 1X will then link up to the computer and instruct it to power up the freighter's four light blaster turrets (as a standard action, Computer Use +14).

If I understand this correctly, since the four light blasters are turreted, identical and share the same facing they're treated as adjoining weapons and can all be fired in any direction simultaneously by one user(CRB, p.212). On the following round, DRK-1X will switch to multifire mode (as a free action) and fire a total of eight shots (as a full round action) at the Sith (BAB +4, Dex +5, +1 Ship Size, -4 without the Starship Operations feat, -4 for multifire and the Sith receives a +12 to her Defense rating against the attacks for the freighter's size). By my math, I'll need to roll a natural twenty to score a hit on the Sith, but with eight attacks DRK-1X may just manage. :]
 
Last edited:

Taking no chances, Tal immediately opens fire on the Dark Jedi, her twin sabers easily deflecting the searing bolts headed in her direction. "I asked you once human. Don't make me ask you again." With that, the strange woman moved quickly towards the awaiting ship, knowing full well that she would be hard pressed to defend herself while trying to get onto the ship. Especially seeing that its shields were raised.

DRK-1X was focused on his mission. He wanted to get the guns on the other ship active. He needed to get something for them to get out on and that Sith was going to be no help. Kicking in his repulsors, he raced to the other side of the hangar, allowing the code inside him to work its magic on the console.

Outside, Felia hands her comlink to Dofina, who quickly speaks into it. "X! X can you hear me? What's going on in there? What's taking so long?"

Felia glowered at Dofina, wondering if her trust in the droid was misplaced, especially since her emotions were cold to the Force, almost as cold as the droids Dofina had worked with. "X knows what to do in this situation. As soon as he gives the signal, we'll be on our way." They were answered by the sound of blaster fire coming from the hangar. "X! What happened X?"

The Jedi Padawan... no, the fugitive Jedi Ka-Femi-Odo raced as fast as he could to the hangar. That droid was probably his only ticket out of here. Where they would go it didn't matter, as long as it kept the clones off their backs. He immediately came upon the sound of blaster fire coming from somewhere inside.

Tal's comlink buzzes. "Sir, we heard blaster fire, do you require assistance?"

[sblock]

Okay, initiative order... Note: edited prior post to X's actions.

Tal (26)- Opens fire from behind cover at the Sith. Four shots at +0. (Yes, you calculated correctly.) 6, 8, 8, 16 vs. Def 19(ff).

Dark Jedi (22)- Fighting defensively (Def 24), double move closer to the ship. Free action to speak.

Tac (17)- Empathy 10. Dofina Will Save: 9+6= 15 vs. DC 11. Uses 2 VP, has 17 VP remaining.

DRK-1X (16)- Even starting from the halfway point, 16 meters is just a bit short of the console. Remember the scale is 4m per square. You only need to be within 2 meters to start the thing recognizing the data, but to hook up, you'll have to be closer. I double moved you to get that far so that can happen on the next round. Also note that it will take a move action to power up the weapons too. Therefore you will be able to fire in two rounds, (After the next one), If you want to continue that course of action. When that happens though, I fear for Tal....

Clones (14)- Patrolling

Dofina (13)- Takes the Comlink and attempts to contact X. Move action and free action.

Femi (13)- Arrives near other side of building. Force Stealth still active.

Clone Sgt (5)- Patrolling


[/sblock]
 

Attachments

  • swmap.jpg
    swmap.jpg
    202.5 KB · Views: 102

shadowbloodmoon said:
I double moved you to get that far so that can happen on the next round. Also note that it will take a move action to power up the weapons too. Therefore you will be able to fire in two rounds, (After the next one), If you want to continue that course of action.
OOC: Previous post edited. Darn. I could have sworn you'd said the scale was 2 meters per square... I'm aware that it'll require a move action to power up the weapons, but even so, I'll still have a standard action left with which to fire the guns, albeit not in multifire mode. So DRK-1X can still make four attacks against the Sith this round. Everyone just pray I roll a natural 20. Tal run away! BTW, what is the damage for the onboard blasters, 4d10x2? Does the ship have a fire-control computer bonus?

Cognitive Processing
Establishing computer interface.
Interface successful.
Access granted.
Activating ship's systems.
Diverting all power to ship's weapons.
Activate Targeting computer.
Tracking Target.
Fire all weapons.
Emotive Node: Anxiety 44.9%; Resolve 34.7%; Uncertainty 20.4%.
Receiving transmission (encrypted channel #782364B).


As this second console's screen flash to life DRK-1X drives it's probe into the console's interface port. A flood of ones and zeroes stream through the link as the diminutive probe droid orders the freighter's power systems to begin charging its four light blasters. Reaching out with its consciousness, DRK-1X takes direct control of the freighter's targeting computer and, as if they were an extension of its body, brings the vessel's cannons to bear on the Sith. Suddenly the freighter's cannons unleash a hail of blaster fire through the hangar.
"X! X can you hear me? What's going on in there? What's taking so long? X! What happened X?"
Cognitive Processing
Uploading data to transmission buffer 45D-5
Transmitting report (encrypted channel #782364B)
Awaiting reply (encrypted channel #782364B)


DRK-1X's whisper-soft mechanical voice issues from the borrowed comlink. Report: I can hear you mistress Dofina. The hangar's automated defenses are inexplicably inactive. Both vessels appear undamaged and are responding to my commands. I have negotiated an alliance with the unidentified human male. He has agreed to aid us in exchange for safe passage out of this system. The unidentified female human Sith has apparently defeated the eight republic troopers and has gained entry to the hangar by melting a hole through the loading dock doors. She has falsely claimed ownership of your transport vessel and has ordered the human male to distance himself from it. I have locked your transport vessel and activated its shields to protect it. The human male has initiated a violent altercation by firing upon the female Sith with his light repeating blaster but has so far failed to successfully damage her. She is closing with him and appears to intend to damage him with her two lightsabers. I have contacted the cerean male Jedi and he is en route towards the hangar. I am currently linked to your freighter's targeting computer and am opening fire upon the female Sith with the freighter's weapons. Inquiry: What are the passcodes for the hangar's main computer? What are your orders mistress?

OOC: I realize that DRK-1X can't convey all of that information in one round; I just intend to have it keep babbling as fast as it can over the next few rounds until the message is complete. You can figure out for yourself what Dofina and Tac hear and when. BTW, unless they're unique creations of yours, would it be possible for you to identify the two ships for us? Being a very visual person I'd like to be able to try and find pictures of the ships. If they are unique creations, could you describe them?
 
Last edited:

For Ambrus:

[sblock]

Ship data:
Name: Geth Hound
Class: Aerion, space transport
Size: Small (20 meters long)
Hyperdrive: x1.5
Crew: 1 to 2 (Normal +2)
Passengers: 4
Cargo Capacity: 110kg
Consumables: 1 month
Cost: Not for sale
Initiative: +3 (+1 size, +2 crew)
Maneuver: +3 (+1 size, +2 crew)
Maximum Speed in Space: Ramming (10 squares per action)
Atmospheric Speed: 1180 km/h (20 squares per action)
Defense: 21 (+1 size, +10 armor)
Shield Points: 150 (DR20)
Hull Points: 100 (DR20)
Weapons: None
Description: This ship looks like an oversized fighter craft, complete with standard single person controls and interfaces. The extra space is used for passengers and a small amount of cargo. Any other left over space has illegal shielding equipment stuffed in it.

Ship data:
Name: Easy Credder
Class: Loomis, space transport
Size: Small (26 meters long)
Hyperdrive: x3
Crew: 3 to 4 (Normal +2)
Passengers: 2
Cargo Capacity: 100 metric tons
Consumables: 6 months
Cost: Not for sale
Initiative: +3 (+1 size, +2 crew)
Maneuver: +3 (+1 size, +2 crew)
Maximum Speed in Space: Cruising (4 squares per action)
Atmospheric Speed: 480 km/h (8 squares per action)
Defense: 21 (+1 size, +10 armor)
Shield Points: 150 (DR20)
Hull Points: 150 (DR20)
Weapons: Light Blaster Cannons (4) Fire Arc: Turret (4) Attack Bonus: +5 (+1 size, +2 crew, +2 fire control) Damage: 1d10x2 Multifire.
Description: This is a space cow. A box that flies. Dofina created it to be inconspicuous. The only problem with that is the (again) illegal shields. And no, these are light blaster cannons, not full blaster cannons...

I know, they're not the greatest, but I don't want you guys having too good a ship. Yet....

[/sblock]
 
Last edited:

Tal thinks quickly as the dark woman moves effortlessly through the hail of fire he sent her way. One shot or ten, I'm not hitting her like that. She's too slippery. I can't let her get close enough to get those lightsabers in me...

He backs away quickly, moving rapidly back from his position towards the other vessel. The clone Sergeant's voice cackles in his communicator.

Clone Sgt. said:
"Sir, we heard blaster fire, do you require assistance?"

Dammit. If they show up, that 'saber wielding monster'll take them out, and we'll just be caught in the crossfire. Better off it they stay outta the way. "Negative, Sergeant! Continue your sweep to the west. A wounded Seperatist told me there is another bunker .5 klicks due SW. Patrol the area and report. Remar out."

Aiming more carefully this time, Tal squeezes off a single shot, hoping his shot proves accurate.

ooc: Move action to go north towards the other ship and attack with a single shot at +6 attack, 3d8 damage, 19 Crit. I'd appreciate if you could roll for me, shadow.
 

Deciding that he was better off staying as far away as possible from those lightsabers, Tal backpedalled and opened fire. A well placed shot narrowly grazed the woman and her once mocking face became a frown of disappointment. Tal was not able to see this as his comlink buzzed so he could hear the Clone Sergeant acknowledge the orders they were just given.

The Sith suddenly changed her mind, seeing that the ship's shield was up and decided to take the back route, going to the console, but her activity was interrupted by particle bolts erupting all around her from the other ship. The explosions caught her off guard and she barely was able to deflect away the worst of it.

Dofina and Felia listen as X explains some of the circumstances inside. "Report: I can hear you mistress Dofina. The hangar's automated defenses are inexplicably inactive. Both vessels appear undamaged and are responding to my commands." Dofina knew more was coming and decided to wait to see what else the droid found out. At least the ships were okay.

Femi ran as fast as he could along the side of the building. He then reached the edge of the entrance and cautiously peeked around it. Not seeing anyone, he prepared to try and enter the door.

[sblock]

Tal (26)- Moves north 10 meters and shoots at the Sith. Nat. 19 Confirm: 12+6= 18 vs. DC24 Hit. Dmg: 16. Sith has 30 VP remaining.

Dark Jedi (22)- Fighting defensively (Def 24), Double moves towards console.

Tac (17)- Awaiting more information.... (I'll edit the post if you decide you want to do something this round.)

DRK-1X (16)- Charges guns on ship, fires... (see your prior post for numbers) Atk1: 11+2= 13 vs. Def 36. Atk2: 10+2= 12 vs. Def 36. Atk3: 20 Confirm: 8+2= 10 vs. Def 36 Dmg: 14 Sith has 16 VP remaining. Atk4: 13+2= 15 vs. Def 36.

Clones (14)- Following Sgt....

Dofina (13)- Hears partial report. Decides to wait to hear the rest of it before continuing.

Femi (13)- Runs straight to side of building near entrance.

Clone Sgt (5)- Acknowledges orders. Patrolling.

You guys soooo lucked out.... ;)

[/sblock]
 

Into the Woods

Remove ads

Top