Out of the Frying Pan... (d20 Star Wars)

For Ambrus:
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Run is a full round action, you are correct, but jumping can be done as a part of movement. Her jump allowed her to jump on top of the crates and run along them to the front of the hatch (she is not actually on the ship yet). She did however move in a straight line, which satisfies the run condition. I spent most of the night trying to figure out how I could get her there. Her jump check is normally not spectacular, at least not for her level, and it certainly would not allow her a standard jump check to get beyond the console and onto the crates, thus, the Force Point for a temp boost. Besides, I did let you beat her to the ship ;) I'll read again and see if I missed something though....
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For Shadow:
[sblock]I don't think a person can move a short distance, change direction and then run to the limit of their speed x4 as part of the same run action. Although it may be possible to jump in a straight line as part of a run, say across a narrow chasm, and keep running on the other side I don't believe the straight line rule is meant to ignore vertical shifts in height. The straight line rule is supposed to encompass the vertical plane as well as the horizontal. Even flying creatures can run x4 while flying, but even they need to respect the straight-line rule and so can't ignore changes in altitude while "running". Even if all the containers are the same height and it'd be possible to run across their tops in a straight line, jumping up several meters onto the containers and back down represents three shifts in direction: first a diagonal move up and forward to reach the top of the first crate, then shifting to a flat horizontal trajectory to run across the container-tops, then diagonally back down to the ground and then back to running horizontally on the ground. You're the GM though and you can interpret the rules that way if you like; I'm just giving you my two cents on the matter.
[/sblock]OOC: DRK-1X's actions will depend on what the Sith does next. If by 1X's turn the Sith hasn't yet climbed onto the Geth Hound's access ramp then it'll move towards the controls and interface with the ship's computer (as a two meter step if necessary). 1X will then raise the access ramp to seal the hatch (as a move equivalent action) and raise the Geth Hound's shields (as a free action). Finally, DRK-1X will (as a standard action) change the computer's pass-codes so only it can access the ship's computer.

If, on the other hand, the Sith tries to move past DRK-1X to board the ship and provokes an attack of opportunity while doing so then 1X will attempt to jab her with its electroshock probe (electroshock probe, +7 melee touch attack, stun organics) as she passes it. If it succeeds in stunning her and she thus fails to board the ship then 1X will proceed with it's turn as detailed above. Even if the shock only succeeds in dazing her for a round it should provide 1X with the time it requires to seal up the ship. If it fails to strike the Sith and she does successfully board the ship, then afterwards on its own turn, 1X will target the Sith with its light blaster, switch it to its stun setting (as a free action) and attempt to shoot her (light blaster, +13 ranged attack, stun DC 15). The droid will then try and hide behind a seat or some other cover in the cockpit (as a move action to).
 
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Tal spots the Jedi as he enters the room and lifts the heavy barrel of the T-21 towards the ceiling. Lifting up a hand in salute at the newcomer, he motions toward the ship where the Sith and droid have entered and shouts out "We have to stop that woman!" Then he rushes toward the hatch where they entered, hoping that the Jedi accepts him as an ally and not a foe. Once he sees the woman's lit lightsaber, he has second thoughts and stands his ground, firing a barrage of bolts at her.

ooc: Fire four shots, all at +0.

Sorry about that, Shadow. I hope you have a great trip!
 
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Felia continues after the neimodian chancelor, inspecting the blast damage as she runs. Hearing a new voice from inside the hangar she falters for a half second, picking up the pace to catch up with Dofina as she recovers, hoping that she can get the fighting to end once she's inside, and that she can find out what this 'kerremick' is about.

OOC: Hopefully this round Tac will get to the opening and will be able to see inside. I wonder what the sith woman is trying to get. I hope she doesn't bisect 1X. Sorry for the delay, Shadow. I've been expecting everyone else to post more, but I guess I can't do that too long, even if I have nothing but "I keep doing blah" to say. I'll be more on the ball. I keep running. More will follow once Tac can see inside. I'm hoping to get in and use some Friendship, taking 10 for a 15, to make hostile people unfriendly and more willing to be diplomacized.
 

Tal spots the Jedi as he enters the room and lifts the heavy barrel of the T-21 towards the ceiling. Lifting up a hand in salute at the newcomer, he motions toward the ship where the Sith and droid have entered and shouts out "We have to stop that woman!" Then he rushes toward the hatch where they entered, hoping that the Jedi accepts him as an ally and not a foe.

Femi nods indicating that he understands. With a resigned look, he pulls his lightsaber from his belt, ignites it and then moves forward towards the ship's hatch. He knew that this ship might be his only way off the planet safely. He didn't look forward to facing a dark jedi in a duel and could only hope that any allies gained here would be enough of an edge to keep him alive and defeat the threat.

OOC: Femi will drop Force Stealth, figuring that he probably doesn't need to worry about it much anymore. :D
 

Bobitron said:
ooc: Tal will move at his maximim rate towards the ship's hatch.
Bobitron, it seems to me that Tal is only 12 meters from the Sith. If you're running over to her, there's no reason why you couldn't perform a melee attack of some sort at the end of your move; a bathan-rush, a grapple or even try striking her with your vibroblade. You'd even get a +2 bonus to hit for charging. Just an idea though. ;)
 

Another barrage of fire wears down the Sith's shield. As she notices the sleek black droid enter the ship and the encroaching Jedi, she knows that she is currently in no position to keep fighting. Swallowing her pride, she runs towards the blast hole. "Next time, I'll have the device and you will all be dead. This I swear!"

As the crestfallen Sith woman runs to the open hole, she nearly bowls over Felia and Dofina, who stares at her wide-eyed in shock. At the same time they speak. You! You!...


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Note: I edited the Sith's position due to discussion with Ambrus, my ever-helpful rules advocate. (I'm not new to DMing, really, just the nuances of certain rules). I've been know to throw out or alter rules to suit the story however...

Tal (26)- Fires at the Sith, Full Atk: 6, 2, 16, 11 vs. Def 22.

Dark Jedi (22)- Runs full speed towards the blast hole as her shield wears down. Free action for threat....

Tac (17)- Waits for Dofina. Then goes after her, stopping as she stops.

DRK-1X (16)- Does the following: If by 1X's turn the Sith hasn't yet climbed onto the Geth Hound's access ramp then it'll move towards the controls and interface with the ship's computer (as a two meter step if necessary). 1X will then raise the access ramp to seal the hatch (as a move equivalent action) and raise the Geth Hound's shields (as a free action). Finally, DRK-1X will (as a standard action) change the computer's pass-codes so only it can access the ship's computer.

Dofina (13)- Move stowards the hangar, stopping as she sees the Sith.

Femi (13)- Ignite lightsaber and double moves into hangar.

Next round guys...

You'll be getting lots of Xp for this one...
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DRK-1X desperately races past the Sith woman to reach the Geth Hound's hatch first.

Cognitive Processing
Threat Index: 93.8%
Proposition: Unidentified female human will destroy DRK-1X to gain access to the Geth Hound.
Heuristic Node: Geth Hound's current value surpasses DRK-1X's current value.
Algorithmic Node: Property preservation protocols apply.
Emotive Node: Resolve 59.3%; Anxiety 40.7%.
Volition Threshold has been reached.
Priority Hierarchy established.
Deploy scomp-link.
Uploading directives to repulsorlift unit [X=+0.4m.,Y=-1.8m., Z=+0.3m., V=0.33m./second]
Hard-line interface successful.
Uploading passcode.
Geth Hound onboard operation system program interface successful.
Retract and lock access ramp.
Activate shield emitter.
Change passcode: 173467321476C32789777643T732V7311788873247689764376 Lock.


As the diminutive probe droid rises up into the Geth Hound's interior, a panel next to its primary photoreceptor flips up to reveal the computer interface probe hidden within. The probe quickly extends forward to marry itself to the Geth Hound's control panel interface port. The gentle hum of the spinning port is lost as the human soldier continues his relentless, and noisy, barrage of blaster fire outside. As its consciousness expands into the vessel's computer, 1X desperately orders the ship's hatch to close, thus barring entry to the Sith. With but a thought the droid then raises the Geth Hound's shields to help ensure the safety of its Mistress' property from the metal burning lightsabers wielded by the grey skinned woman outside. For good measure, DRK-1X then deletes the Geth Hound's access codes given to it, and apparently to the Sith, by its Mistress and replaces them with a new code of its own devising.

Cognitive Processing
Datum: Male cerean Jedi has entered hangar 17B.
Datum: Male cerean Jedi is approaching unidentified female human Sith.
Proposition: A violent altercation between the Sith and the Jedi is imminent.


With the ship now secure, the diminutive probe droid turns its attention back to the exterior of the vessel. Through the Geth Hound's sensors, it notices the entry of the cerean Jedi into the hangar and hears the oath spoken by the Sith.
"Next time, I'll have the device and you will all be dead. This I swear!"

Cognitive Processing
Datum: Unidentified female human Sith is departing hangar 17B.
Emotive Node: Relief 54.2%; Satisfaction 45.8%.
Threat Index: 38.3%


DRK-1X watches the woman run towards the smoking hole as a sense of relief and satisfaction floods its cognitive network. Suddenly, as Dofina turns the corner and comes face to face with the violently angry Sith, all thoughts of protecting the ship disappear from the droid's mind.

Cognitive Processing
Datum: Mistress Dofina and her ally are in proximity to the unidentified female human Sith.
Emotive Node: Anxiety 72.5%; Resolve 27.5%.
Threat Index: 98.2%
Algorithmic Node: Master preservation protocols apply.
Volition Threshold has been reached.
Priority Hierarchy established.
Deactivate shield emitter.
Unlock and extend access ramp.
Log off from the computer console.
Retract scomp-link.
Uploading directives to repulsorlift unit [X=-0.4m.,Y=+1.8m., Z=-0.3m., V=0.33m./second]
Tracking target.
Establishing weapon lock.
Fire blaster cannon.


With the new code in place, DRK-1X now undoes its previous other actions; lowering the vessel's shields (as a free action) and opening its hatch once again (as a move equivalent action). It then physically disconnects itself from the console and zips over to look through the opening hatchway (as a two-meter step), targets the back of the Sith and fires its stun blaster (light blaster, +13 ranged attack, -6 penalty for range, stun DC 15).
 
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I'm glad to see her go, Tal thought. He tracked her with the heavy barrel as the woman rushed towards the door, sighing a soft sign of relief as she reached the damaged wall.

When she ran smack into the droid's oncoming allies, though, he glanced over to see the hovering ball move out of the ship with amazing speed, a blaster protruding from it's form. Fel Takath Sae, he swore, swinging the T-21 to fire once more.

ooc: Fire if DRK-1X's shot doesn't stop her. I'm going full auto again, four at +0 and praying for a crit. :)
 

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