Out of the Frying Pan... (d20 Star Wars)

As soon as the hole in the window is large enough, Femi shuts down his lightsaber and tucks it back under his shirt where he had hidden it earlier. He then enters through the hole, motioning for the others to follow.
 

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Felia follows Femi in, quickly making space for Tal to enter and looking around to make sure they're alone, getting a bearing of her surroundings. If they are alone, she'll peer out the damaged window after Tal enters, assuming no one's shooting at them through it.

Assuming they're alone, she'll say, "Unless you want the boys in white across the way to be looking for us, I suggest you tuck that thing someplace you can't get at it. They probably don't know you're here, but if they find out there's not much we could do to keep you safe. Why don't you take the powerpack out, so there's no temptation to even touch it." She speaks softly, but with a warning tone, staring the cerean in the eyes as she speaks. "I have no idea how you got the sullistan to leave the window, but since he's not here, we need to follow him. We need to put as much distance between us and this window as we can, just in case they saw too much."

OOC: The dialogue is dependant on their being alone, so I'll just edit it out if we have company in the room.
 

Tal stands back as Felia scolds Femi, but steps forward in his defense after she finishes. "Look, I asked him to. No way we were getting in that window with your little blaster. Maybe a bad call, but I feel safer in here than on that ledge. Besides, I don't think they saw us." He walks toward the door and peeks out into the hallway, hoping to get a glance of the former occupants of the room. "You are right, though; we gotta move."
 

Femi stands his ground as Felia berates him for using his lightsaber to enter the room, a passive expression on his face. When she finishes, he says calmly, "There is no way I am leaving my lightsaber behind or removing the power pack from it. Regarding the Sullustan, the power of suggestion is a great thing to behold." He turns his attention to the door by which the Sullustan exited the room and briefly wonders why the Sullustan appeared to agree with opening the window and then left without doing so. To satisfy his curiousity, he turns to the window to see if there is a way to open it from inside the room. Regardless of what he sees, he turns back to Felia. "I respect your opinion and your decision-making ability, Felia. I will follow your lead but do not ask me to leave my lightsaber behind or to deactivate it. That would be like losing a part of myself. If I am caught by the Palpatine loyalists, I am prepared for what will happen to me. Now, let's get out of here."
 

OOC: Toric, I think if you'll re-read Shadow's post you'll note that it was another unknown occupant of the room that Femi spotted leaving through the back door. It's likely that the sulustan is still in the room when you and the others enter.
 

OOC: Yeah, I saw that. I was just posting to answer Felia, assuming that the room is empty. It is possible the Sullustan is gone as well. If not, we can alter the conversation appropriately.
 

DRK-1X:
[sblock]
The wounds are minor, but they came from near misses with Ventress' saber. X knows or at least can extrapolate that Dofina's current condition is not caused by wounds, but the exhaustion of having been 'possessed'. There is no reason you can not take 20 currently, I just didn't want to assume you did unless you specifically stated so. No need for another reprogramming ;)

You look to Dofina with all the medical knowledge you can fill your memory banks with. Using what torn clothing you find or make, you wrap up some of her more serious wounds and cushion her soft Nemoidian head. She begins to stir a bit, but doesn't awaken. It seems you have stabilised her. With a little rest, she will again be up to specs. Treat Injury T20+2= 22

Checking out the items you gained from Ventress, you scan the crystals. They appear to have been synthesized from normal minerals and have been cut to shape. They appear able to be used as a focusing lens of some sort. Your minimal knowledge of lightsabers does tell you that they are approximately the correct size for fitting within a lightsaber's crystal array matrix. Knowledge 11+6= 17

The credstick seems to have been recently transferred into Ventress' identification signature through numerous previous owners. The current amount listed is ten-thousand credits. Computer Use 19+14= 33

Gathering the things into a pile, you return to scanning the room. Your memory recalls it appearing similar to a room Dofina used long ago when she was first being taught by Dooku. She had used it as a focusing device for her meditation. The one you are in is similar in its spartan nature. There seems to be not much else in here besides you and the three beings on the floor. That is until you take a closer look at Ventress. Apparently some of her blood has pooled in a depressed line in the floor. Following it seems to outline a small hatch, with the line disappearing under Ventress' body. Search T20+10= 30

I hope that covers everything. The room itself is pretty bare, a giant round room meant for focusing one's thoughts. Apparently in this case also hiding another 'service hatch'.
[/sblock]

Entering the room, the three of you see that there was definately more than one person in here. You see papers piled together on top of desks, a still-running communications console and a half-eaten Parwan Nutricake. As Felia and Femi discuss the ethics of using one's lightsaber as a window cutter, Tal goes to look out the still open door. As he does so, he is presented with a blaster to his face, backed up by another to his midsection. "Drop your weapons." Felia and Femi get a moment to look up as Tal is being pushed back in the room by a Sullustan and a Rodian. An albino Rodian.

Ouch... All of your Listen checks were below 10...
 

Shadow:[sblock]OOC: I just wanted to take the opportunity to thank you for the fun game; it's engaging. Go you! I appreciate your attention to detail and your willingness to answer my (many) inquiries and requests for clarifications. I also like the fact that you take the time to post your die roll results in your posts; I find it often adds to the action you're describing, making clear what may otherwise be confusing or ambiguous. Keep up the good work! :D
shadowbloodmoon said:
There is no reason you can not take 20 currently, I just didn't want to assume you did unless you specifically stated so.
OOC: Look at the relevant post, you'll see that I did mention that I was taking 20. :heh:

The small spherical droid sinks down to focus its primary photoreceptor on the pool of blood beneath the dead woman's body, following the outline of the hidden trap door. The need to investigate a possible escape route out of the room leads DRK-1X to trace an arc through the air to Ventress' feet. It pulls the body's legs together with its tiny arms and then braces the port side of its chassis against the soles of its boots. Maneuvering slowly and carefully to keep the body's legs from buckling up at the knees the diminutive probe droid's repulsorlift engine surges to life. Buzzing softly from the strain, DRK-1X starts pushing the Sith's body just far enough to get it off of the hatch, hopefully without smearing the blood on the floor. (Push/drag 50 Kg, possibly x2 across a smooth floor).

After scanning the hatch carefully and listening for suspicious sounds (Search +10, Listen +9, take 20), DRK-1X wedges its tiny fingers into the seam and slowly lifts it open. Assuming nothing happens, the diminutive probe droid looks down below and scans the space beyond to determine its size, shape and orientation.

OOC: If it proves to be one of Dofina's preferred escape tunnels, 1X will use its knowledge of the building and the environs to make an educated guess as to where it might lead. 1X will also keep monitoring imperial com-channels. BTW, what color are Ventress' crystals and how many are there?[/sblock]*Static*
 
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Felia looks over as the two blasters leveled at Tal force him back into the center of the room, her eyes going wide as she sees the albino rodian. With but a moment's hesitation she reaches her mind out, flooding the rodian with her relief, happiness, and excitement at finding him as she tries to calm herself. (Friendship +5, taking 10 if possible, rolling of not.)

"Wait, don't shoot!" she cries, holding up her hands where the two gunmen can see them, her small blaster slung in an unfirable position with it's trigger guard around one of her fingers, a smile on her face. "We're here to see Kellon, on command of Torrba the Serene," she admits, looking to the white Rodian as she does. "We were told to meet him to discuss a job," she tells him as her smile fades, "though with the soldiers out front the point might be moot. But don't shoot us, they'll hear it and come running. We all need to get out of here, or we'll probably be arrested or worse."

She watches closely for a reaction to her words and emotions, though she isn't terribly familiar with rodians or sullustans. (Diplomacy +7, Empathy +0, Sense Motive +5)
 

Tal takes a few cautious steps back into the room, his hands not moving a millimeter from their position on his blaster. I hope she knows what she's doing, he thinks, ready to bring his blaster to aim at a moment's notice. His eyes, hidden behind his tinted visor, betray none of his misgivings about her abilty to calm teh thug down.

ooc:

Initiative is a +7, if needed.

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