Out-Of-Turn Dodge

Knowing the roll makes it overpowered, because no one would use it in a roll which couldn't hurt them. Its like having +4 AC every time you lose initiative. Then again, this can really turn against the PCs if the DM waits for their attack rolls to decide...:devil:.

Quoted text suggests that if your COULD know the roll, it would be a greater asset, not that you DO know the roll.
Divination could help in this case.
 

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Absolutely.
Consider the damage Wizards could do with the extra 4 AC and a Wand of Metamagic: Quicken if he was still able to make his move action.

Redirecting spells is also a move action, iirc.

+4 AC is a substantial reason to lose your turn at lower levels, and an even greater asset if you can know the roll before you decide.

Thank you, Sekmet.

That helps a lot.

I didn't even consider the idea of metamagic quicken rods being involved. That would definitely make it overpowered!
 

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