Outsider/Ooze/Plant....Huh?

There are a couple of creatures with multiple types. Most outsiders have to eat, and though the MM might have you belive differently, most are probably not carnivores with a taste for human flesh. Even a normal rose from another plane would be an outsider.

However, monks LOSE the huminoid type at 20th level. In the ELH, the psuedo natural troll is considered an outsider only, not what it was to begin with AND an outsider.

Unless the two types are completely un-meshable, or the DM does not want the headache, I would say that you could have two types. You would gain all the benifits, but any spell which affected plants OR ooze would affect you, essentially doubling your vulnerability. Think about those PrC class clerics that can turn outsiders or plants. There are not alot of common defenses against that for a PC, unless another PC has the same or opposite ability, and can bolster you. Talk about an odd couple.
 

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The "type" issues raised by MotP and the ELH really are a bit of a mess. I'd be inclined to rule, quite simply, that no creature can have more than one type. Note that the anaxim and the atropal specifically mention their type-related abilities as "[type] traits." I'd prefer, for consistency's sake, to say that any being which has characteristics of more than one type gains the characteristics of its other type as traits, rather than assuming the additional types.

In any case, for PrCs, I'd say that since the description of the VL and oozemaster abilities say "[the character's] type changes to [x]," those abilities function in a manner similar to that of assuming a template: That is, the previous type is lost. Depending on your view as DM, I might allow retention of some of the previous type's traits, such as the oozemaster's immunity to flanking, crits, and sneak attacks, or the VL's immunity to crits. (Since I personally find the combination of oozemaster/VL rather silly in RP terms, I'd probably not thus incentivize maxing both classes.)
 

hong said:


"Outsider" is not synonymous with "from another plane".

As an example, note that fiendish dire rants and celestial oxen and the like are magical beasts, not outsiders.

J
...even though the spell description says it summons outsiders...
 


CRGreathouse said:
For those who have MotP, check out the Wood Element template.

Does anyone have other examples of classes changing a character's type?

Oozemaster: Ooze
Shifter: Shapechanger
Verdant Lord: Plant
Alienist: Outsider
Dragon Disciple: Dragon
Elemental Savant: Elemental
Fatespinner: Outsider
Contemplative: Outsider
 

I might be adding to the confusion, since I don't have my rulebooks with me... but I don't think the Half-Fiend Vampire works at all. Isn't the Vampire template only applicable to HUMANOID and MONSTROUS HUMANOID creatures?

Thus... a half-fiend ogre (an outsider) could not become a Vampire. The only exception to this that I've seen is in an older issue of dragon where an outsider vampire exists, but it is listed as being created through the direct intereference of a deity (Lolth in this case), and that the combination is not normally legal.
 


CRGreathouse said:

Ya, it's one of the cooler ways to become an outsider "On attaining 10th level, the fatespinner is favoered by chance, rising above the common animal caught in the web of realityit can't see or appriciate.His type changes to Outsider..."

They don't get anything really cool abilities like DR or anything else. It's on of the Prestige Classes I'm looking forward to trying one day.
 

Crothian said:
Ya, it's one of the cooler ways to become an outsider "On attaining 10th level, the fatespinner is favoered by chance, rising above the common animal caught in the web of realityit can't see or appriciate.His type changes to Outsider..."

They don't get anything really cool abilities like DR or anything else. It's on of the Prestige Classes I'm looking forward to trying one day.

Cool. Don't forget the Fang of Lolth, though!
 

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