drakhe
First Post
I would allow it if there were good rules to support overcasting. I feel it gives spellcasting a sense of power AND of danger. Wield great power and bear the concequences (magic powers exhausted, backlash, miscasts, ...)
The basic spellcasting classes in DnD are a bit bland in my view. There is no inherent danger or difficulty in casting. Know the spell, have an appropriate spellslot available, if necesary prepare the spell and appart from missing components or not being able to speak or move, casting is "a snap of tha finger"
By allowing overcasting, you give more power to the caster which could prove very welcome in tight situations, but at the same time does it limit the power of a caster. Whats so great about casting a 50D10 fireball, if you don't have enough power left to cast a simple cantrip after. So gibing more power also gives more responsability to the caster who needs to manage his craft more carefully
The basic spellcasting classes in DnD are a bit bland in my view. There is no inherent danger or difficulty in casting. Know the spell, have an appropriate spellslot available, if necesary prepare the spell and appart from missing components or not being able to speak or move, casting is "a snap of tha finger"
By allowing overcasting, you give more power to the caster which could prove very welcome in tight situations, but at the same time does it limit the power of a caster. Whats so great about casting a 50D10 fireball, if you don't have enough power left to cast a simple cantrip after. So gibing more power also gives more responsability to the caster who needs to manage his craft more carefully