RangerWickett
Legend
Personally, I much prefer a world where a giant's massive wind up and powerful swing can still be dodged by normal humans. Now, if they hit, the attack should kill them, but I think in most fiction it's actually shown to be easier to dodge a giant's attack than a normal person's. Just because a monster has high HP doesn't mean he should hit easily.
That said, sure, there should be room for bad-ass heroes outright dodging attacks. And bad-ass giants that hit really well.
But mathematically, if you start adding to attack bonuses and defenses (and skills and DCs), you'll throw off the work the designers have done to balance things. Fights will become grindy with high-level foes, and low-level ones will never be dangerous, even in swarms.
How much better do you want high-level characters to be than normal folks? Is 5th level Bruce Willis in Die Hard, 10th level is Arnold Schwarzenegger in True Lies, and 15th level Leonidas in 300? 20th level is, I dunno, Neo at the end of The Matrix?
That said, sure, there should be room for bad-ass heroes outright dodging attacks. And bad-ass giants that hit really well.
But mathematically, if you start adding to attack bonuses and defenses (and skills and DCs), you'll throw off the work the designers have done to balance things. Fights will become grindy with high-level foes, and low-level ones will never be dangerous, even in swarms.
How much better do you want high-level characters to be than normal folks? Is 5th level Bruce Willis in Die Hard, 10th level is Arnold Schwarzenegger in True Lies, and 15th level Leonidas in 300? 20th level is, I dunno, Neo at the end of The Matrix?