slobster
Hero
In that specific example I'd allow the blacksmiths to take a 10, thus solving that problem, but in general I see your issue with the system.If an incompetent blacksmith has a 10% chance to make a horseshoe (not just getting a lucky 20, succeeding just because it has a low DC), why does the competent blacksmith still have a 40% chance of failure?
It's worse if we take two characters with the same attributes. Their skill training is irrelevant unless they're rogues. Depending on the skill and your play style, a change in one out of seven rolls might matter once a session or may not come up during the whole campaign.
Which comes back to the question of why we're tracking skills at all. I like skills and think they add something to the game, but they don't provide enough of a mechanical benefit to distinguish characters.
You could have skill training for everyone work like skill mastery for rogues (minus the +3 stat floor). It would mean you have to give some new presents to rogues, but would it be a step in the right direction, in your opinion?