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Overlooked, underappreciated, magic items

Bryan898

First Post
Some of my favorite items to use are simple one use items:

I like potions like Greater Magic Weapon +X, Magic Vestment +X, Shield of Faith +X, they provide a handy boost for my NPCs without adding to much treasure to the PCs.

Elemental Gems, summon a large elemental for only 2,250 gp. Nice little help in those big combats, or a good helper for a lower level BBEG.

Quaal's Feather Token Whip, I love this thing at lower levels. :]

Stonesalve, handy for any adventurer. Use it to cure petrification, or if needed a quick use of stoneskin to keep you alive in that big combat.

Etherealness on armor, it seems expensive but the ability to get out of a very hairy situation once per day is pretty nice IMO.

Absorbing Shield. In 3.0 it was an instant kill with a touch attack (as sphere of annihilation), now it's a 17th level disintegration, thats a possible 34d6. :D
 

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Mahali

Explorer
Figurine Marble Elephant.

I got one as treasure once and it was amazing. Nothing like summoning a HUGE 10th lvl fighter that flanks for everyone in the party.
 

Cedious

First Post
i have made good use out of scrolls of retreat and invis potions.....there allways handy as a backup incase the brown stuff hits the fan.
 

moritheil

First Post
What did the DM rule happened? An explosion? Not terribly realistic, but a pretty cool way to go. The alcohol shouldn't explode unless it was pretty well mixed with air . . . you should get a lot of fire, though.

Storyteller01 said:
Not quite in keeping with the thread, but what the hay...

Player (the drunk of the party) picked up a modified decanter of endless water: DM called it the flask of endless alcohol. It was a funny joke until on day the player stuck it on a wall, upside-down and open. Then he left a torch on the floor and walked out...

Ended the adveture rather abruptly.
 

Rkhet

First Post
Wand of Summon Monster IV. Summon a lamp archon. For 21000 gold you get fifty charges of something that'll heal you for 1d8+3 SEVEN TIMES before it goes away. Not to mention the +1 buff.
 

Diirk

First Post
Lantern archon ? It has an aura of menace, I don't see any +1 buff tho ? And the only thing close I see to a heal is aid, but thats only temporary hp which don't stack, and they'd fade as soon as the 7 rounds passed, too...

Did I miss something?
 

ARandomGod

First Post
Rkhet said:
Wand of Summon Monster IV. Summon a lamp archon. For 21000 gold you get fifty charges of something that'll heal you for 1d8+3 SEVEN TIMES before it goes away. Not to mention the +1 buff.

You had me all excited. But it doesn't *heal* you exactly. It can cast aid, which gives temp HP's. However that does give me a new place to look for legitimate arcane healing. Now, what reasonably summonable creature can actually *heal*?
 

Rkhet

First Post
Oh, you know what I mean. What's better, when you get Summon Monster VI you can get 1d4+1 (average 3.5) lantern archons for at least 11 rounds. That's ~288hp + 26/lvl - more healing (and versatility) than Heal, though slower.

Or how about using Lesser Planar Binding on one? Pay it 1000gp (1HD) to keep it around all week - definitely a bargain.

You want the actual spell Heal, you need Summon IX, netting a Leonal for a 100pt Heal plus 114pt Lay on Hand, plus some other assorted Cleric goodness. But that's way later, and not quite as twinkworthy.

Hmmm... wait. I have always assumed that if you are below full hitpoints and you gain temporary hitpoints, it automatically converts to healing - only counts as temporary hitpoints if you're already fully healed. Am I wrong on this?
 
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Diirk

First Post
If you want temporary hp, false life is far better... lasts longer than 1 round/level and gives you more hp (effects from summoned critters disappear when the summoned critters do). Also takes a slot 2 levels lower.

(It just occurred to me the +1 buff he was referring to referred to the buff part of the aid spell ! duh !)

As far as healing from summoned critters... unicorns are good, but thats Summon Nature's Ally, unfortunately ;)
 

Hypersmurf

Moderatarrrrh...
ARandomGod said:
You had me all excited. But it doesn't *heal* you exactly. It can cast aid, which gives temp HP's. However that does give me a new place to look for legitimate arcane healing. Now, what reasonably summonable creature can actually *heal*?

Bralani, Summon Monster VI, Cure Serious Wounds 2/day.

-Hyp.
 

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