beaver1024 said:Produce Flame. Did you know that Produce Flame scales far better than Magic Missile? Did you know that with increased # of attacks, your damage output with produce flame also increases.
Pickaxe said:The number of attacks you can make is tied to the duration, so it's a great candidate for Extend Spell.
--Axe
Pinotage said:Does this mean that if you have a high BAB you can throw more than one per round?
Yes, but each one thrown still counts toward reducing the duration. So if you want to maximize total damage, you would rather throw one per round, to avoid the -5 iterative attack penalty.Pinotage said:Does this mean that if you have a high BAB you can throw more than one per round?
Keepiru said:Grease.
If you don't make a DC10 balance check you can't move. If you make the check you move at half speed. If you stay in the area you make reflex saves or fall down. If you fail the check by 5 or more you fall prone. Very rarely do I see a character in our campaigns have ranks in Balance that isn't a rogue.
Pielorinho said:As for produce flame, I've wondered whether there's anything preventing a druid from casting it on herself before wildshaping, and thereby having one paw attack that has a little bit of extra hey-hey to it.