Owen KC Stephens' Tabletop RPG Truths

Multi-award winning game designer Owen Stephens (Starfinder, Pathfinder, Star Wars) has been posting a series he calls #RealGameIndustry on social media. Most TTRPG game company's art archives are not well indexed... Or indexed. Yes, the RPG book could have had ONE more editing pass. There would still be errors, you'd still complain, it would cost more and take longer, and not sell any...

Multi-award winning game designer Owen Stephens (Starfinder, Pathfinder, Star Wars) has been posting a series he calls #RealGameIndustry on social media.

starfinder.jpg

  • Most TTRPG game company's art archives are not well indexed... Or indexed.
  • Yes, the RPG book could have had ONE more editing pass. There would still be errors, you'd still complain, it would cost more and take longer, and not sell any better. And people would download it for free illegally because "it's too expensive."
  • Tabletop RPG books are not overpriced. They are specialty technical creative writing social interaction manuals. At double the current prices, they would not be overpriced. This is why most TTRPG creators leave the industry. Along with constant fan harassment.
  • Quality, effort, marketing, and fan fervor cannot change this. Ever. That's not to knock, or praise, D&D. It's just a fact.
  • Impostor syndrome is hugely common in the TTRPG industry for two reasons. One: Studying and modifying RPGs often appeals to socially awkward shut ins who become broken professionals. Two: There's a sense that if you were a REAL professional you could afford a house, and insurance, and a retirement account, but that's not true for 99.9% of TTRPG professionals.
  • People who are passionate about making games for other people, people who are good at making games, and people who are good at the business of game sales and marketing don't overlap much in a Venn diagram. Most game company failures can be attributed to this.
  • A TTRPG professional with enough experience and credibility to criticize the industry as a whole is normally tied to one company so closely that the criticism is seen as biased, or unwilling to do it for free, or too naughty word tired to care anymore. Many are all 3.
  • If you are a TTRPG creative, you aren't paid enough. Thus, if you find people listening to you and apparently valuing your words you owe it to yourself to make sure they know there is an option to pay you for them. Also, I have a Patreon. https://patreon.com/OwenKCStephens
  • There are beloved, award-winning, renowned, well-known TTRPG books with total print runs of 2000 or fewer copies. That did not sell out.
  • Most RPG creators cannot afford the upper-tier of RPG accessories. Colossal dragons, scale sailing ships, and custom-built gaming tables are not for those of us who create the hobby. We are too poor to enjoy even a fraction of the things our creativity sparks.
  • The ability to master a game's rules has no correlation to the ability to write clear or interesting rules or adventures. Neither has any correlation to being able to produce 22,000 words of focused, usable content about a specific topic on a set deadline.
  • There are 65 people in the Origins Hall of Fame. Most fans can't name 5 of them. Most creators can't name 10. They are overwhelmingly (though not quite entirely) white men.
  • TTRPG companies generally have no interest in your ideas for products. They went to all the trouble of starting, or staying at, an RPG company to publish their ideas, even if they need you to write them. They certainly didn't stay for the money or respect.
  • Asking RPG freelancers to publicly call out a publisher is asking them to reduce their tiny chance of making enough money in RPGs to survive. Sometimes it's a moral imperative. But it's always painful and dangerous. It's more dangerous for women and minorities.
  • Occasionally, male game designers who do streams or vlogs or podcasts find themselves disconcerted receiving unsolicited commentary about their appearance. It happened to me. Or, in other words, they get a tiny taste of what women in every field face every day.
  • Freelancers aren't paid enough by game company employees and managers, who themselves aren't paid enough by their companies, which don't make enough from distributors and stores, that don't make enough from customers. This never improves. It can get worse.
  • Fantasy and scifi art has sexualized women for decades, so many pro artists assume that's what you want. Explaining otherwise takes more words that describing the art piece. I had to go with "No skin should be exposed except on the face." It was 75% effective.
  • Most RPG work is "work-for-hire," This includes most work I commission from freelancers myself. This means that, legally, the writer isn't the author. They have no rights to it. No royalties. No say in how (or if) it is used. It never reverts to them.
  • I have received 3 death threats in my 21+ RPG career. One for not listing the fans preferred length for the Executor SSD. One of having a male succubus (not an incubus, with that game system) drawn in a seductive pose. And one for being fat and on video streams.
  • Once, at Gen Con, a fan interrupted [Amanda Hamon] at the Paizo booth to ask her to point me out. She kindly did so. They came and asked me if I was the Starfinder boss. I pointed them back to Amanda, and noted she was my Managing Developer, and direct superior. I followed that by pointing out Lisa Stevens was an owner of Paizo but that I also worked for Nicole Lindroos and Miranda Russell at other companies, and that Lj Stephens was my project manager for my own company who kept me on schedule, The fan seemed upset.
  • I have been extraordinary lucky and well-treated in my RPG career. I love most of the companies and people I have worked with. It's just a harsh industry. This hashtag isn't intended as complaints. They're facts and alerts I wish I had gotten 20 years ago.
 

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DammitVictor

Trust the Fungus
Supporter
On the second point, I was just asking for clarification about the comment about economic systems and all that to better understand what was being said. For me subscriptions services don't work as well since I rarely need much past the core rule book. But it would all depend on specifics of a designer/publisher. I support a few creators on Patreon that are in a perpetual state of being demonitized but they put out regular content I watch. It will be interesting to see how the market shakes out going forward.

Well, basically... the patronage model is kinda like Patreon, where your supporter pay you an ongoing fee for early access and other perks in relation to material you release for free/PWYW with their support. A lot of YouTube channels do this.

The hostage model is more like Kickstarter, where your supporters chip in money to reach certain minimum financial goals-- at which point you'll release your work free/PWYW-- and then aim for stretch goals to allow you to provide more/better content.

Both models assume that some of your customers will pay more than your minimum asking price and that potentially many people will benefit from your work without paying anything. Since the latter's true anyway, it's better to acknowledge it and take advantage of it than to try to fight the inevitable: if the connection between people using your work and paying for your work is broken, you have to approach getting paid as its own separate problem.
 

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pogre

Legend
I left an industry to do what I love. I was an attorney for seven years before becoming a high school teacher and coach. It did require some life style adjustments, but it is rewarding and time off in the summer is great. More importantly, while the pay is just OK - it is OK, and it is steady and reliable. There are numerous rewards well beyond making a living of course. I made the change with my eyes wide open to the changes - that's the value of a thread like this - people should know what they are getting into.

BTW - Getting three death threats over an entire career sounds great to someone who coaches high school American football. I imagine I averaged that per year as a head coach - although they are almost always anonymous. If you think hardcore gamers are a mess - I'd like to introduce you to hardcore football fans and parents ;). In all seriousness, no one should have to endure death threats from fans - coaches or creators.

I used to do commission miniature painting. I learned I enjoyed it less when I was trying to make money from it. Just because I love something does not mean I will enjoy it as a vocation. In my case, it was clear the opposite was true. I think would be designers, even talented ones, lose some of the joy when they turn a hobby into a career.

I think the best advice for someone going into writing, acting, music, game design, etc. - keep the day job and have a back-up plan.
 

billd91

Not your screen monkey (he/him)
BTW - Getting three death threats over an entire career sounds great to someone who coaches high school American football. I imagine I averaged that per year as a head coach - although they are almost always anonymous. If you think hardcore gamers are a mess - I'd like to introduce you to hardcore football fans and parents ;). In all seriousness, no one should have to endure death threats from fans - coaches or creators.

This and any perusal of comments pages on news stories about crime and punishment or politics will disabuse anyone of the notion that fanboys or gamers are somehow more toxic than anyone else.
 

billd91

Not your screen monkey (he/him)
I think the best advice for someone going into writing, acting, music, game design, etc. - keep the day job and have a back-up plan.

I do think this is perfectly reasonable advice but not everyone else does. George Clooney, when faced with this advice (from his father, I think?) when pursuing acting was, "If I have something to fall back on, I'll fall back." He must be at least a partial believer in the compellence school of motivation.
 

It varies widely here. In Texas a starting teacher (bachelor's degree, no experience) has a minimum starting salary of $33,600 per year. In Chicago, the same teacher will get $54K.

Hint: Don't go to Australia - go to Chicago. Their pay schedule is pretty awesome. Or Boston, we are pretty good here, too, though we weren't so hot when I was looking for a teacher job around here a decade and more ago.

Mind you the pay schedule looks good, but it can be a barrier. Because they don't have great funding, schools are often looking for starting teachers. If you come in with a Master's degree and a few years of teaching under your belt, they have to pay you more (like 1.5x what a green recruit would be). Since that may not fit the budget, you may not be hired. This happened to me, when I was looking for a teaching role here some years back.
Teacher pay rates in Australia aren’t that bad. In my state (South Australia) teachers earn $68k (compared to the average full time Australian salary of $82k). That goes up each year until they reach about $90k after 7 years experience. So most teachers earn above average pay.

To earn more than that you’d need to either have specialised skills (i.e. extra training or study working with special needs children or something similar) or be a principal/vice principal.
 

This and any perusal of comments pages on news stories about crime and punishment or politics will disabuse anyone of the notion that fanboys or gamers are somehow more toxic than anyone else.

Fan culture is more toxic than the cultures you encounter in most other professions. There are exceptions, politics and education being the most obvious. (The most credible death threat I ever received was connected to a university teaching gig, not my work in publishing.) But lots of people will go their whole careers without receiving death threats or threats of abuse connected to their work. Those things are common for people working n the arts.

Cheers,
Jim Lowder
 

DaveMage

Slumbering in Tsar
Thank you for sharing your experiences, Jim Lowder. When I win Powerball and start my own RPG company (so I can afford to spend $2 million to make $1 million), I'm hiring you to change the industry. :)

On a more practical note, Owen mentioned he wished he had solutions. Do you see any way to make things better for talent in the industry? An RPG Designers Guild, perhaps?
 

Scrivener of Doom

Adventurer
Thank you for sharing your experiences, Jim Lowder. When I win Powerball and start my own RPG company (so I can afford to spend $2 million to make $1 million), I'm hiring you to change the industry. :)

On a more practical note, Owen mentioned he wished he had solutions. Do you see any way to make things better for talent in the industry? An RPG Designers Guild, perhaps?

The only answer is increasing the size of the pie.

You have to create wealth in order to be able to share that wealth.

The most successful government we had in Oz over the past 50-odd years was a centre left government led by Bob Hawke and Paul Keating. (And I say this as someone from the other side of the political aisle.) What made them so successful - it laid the foundations for the past 29 years of GDP increases which are about to end - was that they realised they need to boost national incomes before they could redistribute same.

RPG publishers can only share what they have: A Designers Guild doesn't increase the size of the pie. To paraphrase Frank Herbert: "The pie must grow."
 
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DaveMage

Slumbering in Tsar
The only answer is increasing the size of the pie.

RPG publishers can only share what they have: A Designers Guild doesn't increase the size of the pie. To paraphrase Frank Herbert: "The pie must grow."

The pie may grow a little, but it's not going to grow enough unless something is done about the supply side. Too much good content already available, and more coming every day.
 

Retreater

Legend
One way the "pie" is getting bigger (for me anyway) is purchasing multiple times. I've spent additional money for a PDF, print, and VTT copy of basically the same material. Some others might also spend more on deluxe print runs (though those don't really appeal to me). So that might help?
 

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