Green Onceler
Explorer
Like I said, it’s the crits.
I see. Then, if combat is actually more deadly, I wonder why they decided to make spellcasting so much less effective offensively?
Like I said, it’s the crits.
Well, there’s a whole thread for that.I see. Then, if combat is actually more deadly, I wonder why they decided to make spellcasting so much less effective offensively?
I see. Then, if combat is actually more deadly, I wonder why they decided to make spellcasting so much less effective offensively?
The way the math works in PF2, a creature 3 levels higher than the party hits like a truck. You definitely feel like it's dishing out nearly as much damage as your entire party combined, and that each of you can only chip away at it. A crit will take a character from full health down to 0. In PF1, that just didn't happen after the first couple of levels.Really? I'm quite surprised to hear that given how the new iteration of Pathfinder has effectively removed save or die, and even the more punishing save or suck effects, from the game.
Since "those higher level monsters will shake off the worst effects of your casters' best shutdown abilities pretty consistently" rational players simply cease to cast those spells. This leads to fewer choices, a poorer game.The way the math works in PF2, a creature 3 levels higher than the party hits like a truck. You definitely feel like it's dishing out nearly as much damage as your entire party combined, and that each of you can only chip away at it. A crit will take a character from full health down to 0. In PF1, that just didn't happen after the first couple of levels.
As for save or suck effects, because of the incapacitation trait on many save-or-suck spells (i.e., a higher level monster treats its saving throw against it as one degree of success better) and because +1/level is baked into saving throws now, those higher level monsters will shake off the worst effects of your casters' best shutdown abilities pretty consistently. So against higher-level monsters, save-or-suck is still there... but mostly against the players.
I'm getting the impression Paizo and it's fan base entered collective hysteria. The very notion that a Wizard could ever win a fight by shutting down the big bad seems to fill the Paizo board with outrage and disgust. And this is reflected in the Incapacitation rule.
The pace of fighting: is it like in PF 1e or rather D&D 5e?
That’s going to depend quite a bit on the type of game and one’s attitude towards combat. Speaking as a GM who tends to run exploration-based games, I don’t really care if they blow up the “big bad guy”. That’s not really the point of the game. If the PCs can figure out some way to trivialize a fight, that’s even better.Umm. Can I just point out that 1) every gm in every setting hates big bad being shut down in single round or single character or single roundNever seen anyone whose first reaction isn't to burst in sad laughter, facepalm hard or look of absolute dread of all their prep and foreshadowing being taken down that fast.