Pages From The Upcoming Nautical D&D Book!

These screencaps were posted by GM Leigh (of Mage Productions) on Twitter after being showed on WotC's Twitch stream, presented by Kate Welch and Nathan Stewart. Note the old Saltmarsh trilogy references!

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Russ Morrissey

Comments

ModernApathy

Explorer
I really thought this would be more of a Volos underwater guide than a large undersea adventure.

Looks like I was wrong. It's still cool, I'm just not sure if a big adventure (which are basically full campaigns) is what I need right now., so I hope if it's all adventure it's a bunch of different stuff like Tales of the Yawning Portal.
Or even if it they played with the balance and gave us 100 pg adventure with 120 pg for underwater sourcebook + monsters I'd be pretty happy.
 

ModernApathy

Explorer
Ravnica was primarily done by the MtG team and was a bonus book. How much it “counts” is debatable. If it counts, the Ravnica art book can as well.
If it was The Factions guide to Sigil, detailing the factions, a chapter on Sigil and new monsters, etc, basically the Planescape version of the Ravnica book, would you have counted that?
 
Honestly, it's almost guaranteed that this will be set in FR. I mean, 5 years in, EVERY major AP has been set in FR (barring Ravenloft) and why on Earth would they support a setting that has been out of print since before the vast majority of D&D gamers were born?.
This looks to be an almost direct update, like the modules updated in Tales from the Yawning Portal. So I would expect them to follow what they did there with adventures originally set in Greyhawk - acknowledge that the adventure canonically took place in Greyhawk, and then give suggestions on where to place it in other settings.
 

Paul Farquhar

Adventurer
A few thoughts:

* U1-3 is level 1-5 if they keep the original level range. This corresponds to statistically the most popular range for adventures and the range of the waterdeap book.
* U1-3 is a bit short to fill a book on it's own. The remaining space could be taken up by ship and underwater rules and creatures, or the adventure could be expanded up to level 10.
* It has ships and underwater, but I don't remember any navel battles (as featured in UA) in U1-3.
* Saltmarsh was originally located in Greyhawk but it could easily be relocated to any generic fantasy setting (or even real world 17th century Cornwall).
 

BMaC

Explorer
If they republish the Saltmarsh modules as a 5e conversion, and they feel the need to remove the adventure from Saltmarsh (which is on Oerth, the World of Greyhawk) and transplant it to the Forgotten Realms, I might have to put some effort into organizing the Greyhawk fans into some kind of actual pain in the ass until WotC quits dumping on the setting, by which I mean pillaging Greyhawk's stories and characters while continuing to forbid 3rd party Greyhawk products and 5e Greyhawk updates from being put up on the DMs Guild.

It's already gotten ridiculous, it rapidly approaching the point where my inherent laziness will be overcome.
The successful Goodman Games reincarnations of Keep on the Borderlands and Isle of Dread show that classic adventures are money makers when given to safe hands. If not the DM's Guild then perhaps we can hope for something explicitly Greyhawk from Goodman Games or Kobold Press under license.
 
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Ash Mantle

Adventurer
IF it is not set in Forgotten Realms AND IF includes some setting material (also mini-setting would be sufficient) AND IF that setting material will be open for DMsGuild authors to develop, THEN I could consider buying this book.
Do whatever you feel like, mate :cool:
 

Parmandur

Legend
A few thoughts:

* U1-3 is level 1-5 if they keep the original level range. This corresponds to statistically the most popular range for adventures and the range of the waterdeap book.
* U1-3 is a bit short to fill a book on it's own. The remaining space could be taken up by ship and underwater rules and creatures, or the adventure could be expanded up to level 10.
* It has ships and underwater, but I don't remember any navel battles (as featured in UA) in U1-3.
* Saltmarsh was originally located in Greyhawk but it could easily be relocated to any generic fantasy setting (or even real world 17th century Cornwall).
Considering that per Mearls, they just started revising the vehicle rules based on feedback, and this book is in layout, I doubt the seafaring UA was meant for this release. It was probably meant to be useful for playtesting with this book.
 

vpuigdoller

Explorer
Considering that per Mearls, they just started revising the vehicle rules based on feedback, and this book is in layout, I doubt the seafaring UA was meant for this release. It was probably meant to be useful for playtesting with this book.
Oh, this is a very interesting piece of information. In an earlier post, I mentioned that the original U3 module included some kind of guidelines for underwater adventures but there were none for seafaring or navigating ships or other water vehicles. If you are correct and the big AP from summer is also water-themed, that one might include then the seafaring rules that were playtested.
 

vpuigdoller

Explorer
A few thoughts:

* U1-3 is level 1-5 if they keep the original level range. This corresponds to statistically the most popular range for adventures and the range of the waterdeap book.
* U1-3 is a bit short to fill a book on it's own. The remaining space could be taken up by ship and underwater rules and creatures, or the adventure could be expanded up to level 10.
* It has ships and underwater, but I don't remember any navel battles (as featured in UA) in U1-3.
* Saltmarsh was originally located in Greyhawk but it could easily be relocated to any generic fantasy setting (or even real world 17th century Cornwall).
I agree Saltmarsh was written in a way that can easily be placed elsewhere if you wanted to. They will probably give you some tips in how to set it in other Campaign Settings as they did in TftYP. I do hope that if Saltmarsh is indeed included that they also include the Saltmarsh maps.
 

Parmandur

Legend
Oh, this is a very interesting piece of information. In an earlier post, I mentioned that the original U3 module included some kind of guidelines for underwater adventures but there were none for seafaring or navigating ships or other water vehicles. If you are correct and the big AP from summer is also water-themed, that one might include then the seafaring rules that were playtested.
More specifically, those rules were part of a larger batch of vehicle rules that include land and air vehicles. They decided, for reasons, that selecting ship rules out for early playtesting would make sense. And in the past week or so, Mearls said on Twitter they have started reworking them based on the positive feedback.

As to the contents of this book...there was a Tier II series of Sahuagin adventures in 2E. What if this book reprints those, with U2-3, and a Volo's Guide style section on Sahuagin...?
 

vpuigdoller

Explorer
More specifically, those rules were part of a larger batch of vehicle rules that include land and air vehicles. They decided, for reasons, that selecting ship rules out for early playtesting would make sense. And in the past week or so, Mearls said on Twitter they have started reworking them based on the positive feedback.

As to the contents of this book...there was a Tier II series of Sahuagin adventures in 2E. What if this book reprints those, with U2-3, and a Volo's Guide style section on Sahuagin...?
Oh I have never played those, do you mean GA1-2? The Murky Deep and Swamplight? That could be nice, are they related or stand alone? I think there was a GA 3 as well.

Edit to add; The only other i can think of is Evil Tide trilogy by Bruce Cordell, but haven't played that one either.
 
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D

DQDesign

Guest
If you are correct and the big AP from summer is also water-themed, that one might include then the seafaring rules that were playtested.
the perspective of having two entire hardcover official wotc books focused on boats, oars and seasickness and zero for, let say, Eberron is totally nonsense for me.

I can't really believe the market needs hundreds of pages about those topics, especially hundreds of pages batched in two volumes in a row. but given the enthusiastically feedback which airs, for example, here, I m most probably wrong.
 

vpuigdoller

Explorer
the perspective of having two entire hardcover official wotc books focused on boats, oars and seasickness and zero for, let say, Eberron is totally nonsense for me.

I can't really believe the market needs hundreds of pages about those topics, especially hundreds of pages batched in two volumes in a row. but given the enthusiastically feedback which airs, for example, here, I m most probably wrong.
You are not necessarily wrong. It's all speculation, maybe focusing the two adventure books in water-themed APs is a bit of a stretch? Me personally. don't care much about the rules part, I care more about the themed adventures part. Rules, I can figure a way to do those, though an official ruling might be nice for some groups. Lately, though, WOTC has been very successful by not putting all eggs on the same basket. We will have to wait and see for either more previews or official product information release.
 

Parmandur

Legend
Oh I have never played those, do you mean GA1-2? The Murky Deep and Swamplight? That could be nice, are they related or stand alone? I think there was a GA 3 as well.

Edit to add; The only other i can think of is Evil Tide trilogy by Bruce Cordell, but haven't played that one either.
The Evil Tide trilogy, which is for levels 5-10 per the DMsGuild description, and designed as a companion to the Monstrous Arcana book on Sahuagin.
 

Parmandur

Legend
You are not necessarily wrong. It's all speculation, maybe focusing the two adventure books in water-themed APs is a bit of a stretch? Me personally. don't care much about the rules part, I care more about the themed adventures part. Rules, I can figure a way to do those, though an official ruling might be nice for some groups. Lately, though, WOTC has been very successful by not putting all eggs on the same basket. We will have to wait and see for either more previews or official product information release.
In 2017, the two adventure products had the same archvillain: still pretty different books. If this is an underwater Sahuagin-fest in the style of Aquaman, and the AP is a Sword Coast sandbox (as Perkins has laid hints towards in the past, the upcoming comic series, etc.), those can be even more different in terms of material.
 

SkidAce

Adventurer
... by which I mean pillaging Greyhawk's stories and characters while continuing to forbid 3rd party Greyhawk products and 5e Greyhawk updates from being put up on the DMs Guild.
Maybe that's why Greyhawk isn't open, they don't want people publishing conversions of things they want to pillage.
 

Hussar

Legend
If Saltmarsh is for levels 1-5, then, maybe something in the vein of Dragonheist might be in the wind - an "AP" that is 2/3rds setting guide and 1/3 adventure.
 

Jay Verkuilen

Dogsbody Waghalter
I support this. I loved the Saltmarsh series... my favorite aside from the Desert of Desolation series as far as oldschool adventures go.
I'm running Desert of Desolation now. This is a great series which would be a fantastic rerelease. Not a "spiritual successor" like some of the other things they've done which references it the way Greta Van Fleet cops Led Zeppelin's sound, but the real deal.

There's just so much there, especially in the version that was released as a supermodule in 1987. Fill out the setting and work on the bones that are there, which are really solid. They provide a great sandbox (literally and figuratively!) with the PCs being able to seek out the Star Gems once they've gotten into the story in various orders. I've really played up the fact that the gods have cursed the land and left it, which has presented some notable challenges. I put in some quasi-Nazi halflings excavating things, too, to play up the Indiana Jones feel.

Unfortunately I feel the campaign may be falling apart but that's due to the group.
 

Jay Verkuilen

Dogsbody Waghalter
I agree Saltmarsh was written in a way that can easily be placed elsewhere if you wanted to. They will probably give you some tips in how to set it in other Campaign Settings as they did in TftYP. I do hope that if Saltmarsh is indeed included that they also include the Saltmarsh maps.
It was very loosely set in Greyhawk. I ran Saltmarsh (but not the other two) in my own campaign world. I ran that in 1999 and, with a number of lengthy pauses, that game is still going! The PCs are 11th level (in 2E that's pretty good) and they're now world-hopping through the Astral.
 

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