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Hardly a fair comparison, since WotC intentionally got out of the adventure business for a number of years. It might also be worth noting that nearly all the "best" adventures came from only two companies, Necromancer and Goodman Games.Celebrim said:Perhaps, but most of the best adventure writing for 3.X did not come out of WotC, but out of other parties.
That right there puts you in the far minority of gamers. My "circle" of gamers is probably 20 strong, and of those 20, maybe 3 will consider buying non-WotC products. 2 might buy pdf products. At least half own no more than 3 d20/D&D books altogether (everyone owns the PH; some supplement with a Complete or Expanded Psi, for instance).I've got more GR material than I have from WotC
I guess I have trouble understanding how you could be very cognizant of WotC's current designs philosophies as they're executed, given that you'v admitted tonot buying most of their stuff (I love Green Ronin, but their product pile is seriously smaller than D&D).
I wouldn't buy a "tweak" of 3.5. I might buy a serious Paizo/Green Ronin/Necromancer 3.5 rules overhaul, but it wouldn't be 3.75, it'd be 4e-B. Or Earth-4e, or something. And a different subset of people would complain about it just like they're complaining about 4e.There is definately room for a 3.75 updating of the rules. How about let's call it the 'Advanced Edition'.