Reynard said:
The reason people use the analogy is that they recognize a lot of the language that WotC themselves are using regarding characters, niches, powers and so on, as coming from MMOs. The geenral design philosophy -- things like refresh/recharge and power-bursts and the like -- make people think video games and MMOs, too. It is shorthand, generally speaking, for a style and design that semms to cater more to video-game and MMO fans.
The biggest problem with that short hand is that it is easy for a "4E defender" to dismiss or derail a complaint pointing out that "it isn't anything like an MMO" when they well know what it is shorthand for, and that doesn't invalidate the concerns and complaints.
And the problem also comes when those who say "It's like a video game" ignore the fact that D&D all ready has those aspects to it. Sure, we don't
call them refresh/recharge and power-bursts, but they are PRESENT.
Per encounter/per day abilities? The barbarian's rage is a per-day ability, but eventually he can rage with enough frequency that it's a per-encounter ability. The Monk's Stunning Fist, the Cleric's Turn Undead, etc, are per-day abilities.
Spell-like abilities are another example. 3e monsters have At Will, 3/day and 1/day Spell-likes. Meanwhile, supernatural abilities are often per encounter abilities - The Dragon's breath has a recharge of 1d4 rounds. There are many abilities (like the Harpy's song) that if you succeed, you are Immune for the day; that's a per encounter ability, even if it can do it the whole encounter, it's only got
one shot at being effective against you.
Hell, it reminds me of my most recent player experience. The party walks in, finds the first guard post, kicks it in, spends two spells and a wildshape usage killing the guards... and the PCs just set up camp in the guard shack for 8 hours. Meanwhile, the entire complex is buckling down for the coming fight. The party honestly intended to explore the compound
for several days, resting periodically in the badguys hideout. That's... utterly, utterly silly. Who drops a tent in the middle of the Baron's castle for a nap?
"We used an ounce of our resources, let's rest" is
very video-gamey.