Gundark
Explorer
Mourn said:
Thanks Mourn, I wasn't interested in looking up that link
Mourn said:
Rechan said:Hell, it reminds me of my most recent player experience. The party walks in, finds the first guard post, kicks it in, spends two spells and a wildshape usage killing the guards... and the PCs just set up camp in the guard shack for 8 hours. Meanwhile, the entire complex is buckling down for the coming fight. The party honestly intended to explore the compound for several days, resting periodically in the badguys hideout. That's... utterly, utterly silly. Who drops a tent in the middle of the Baron's castle for a nap?
"We used an ounce of our resources, let's rest" is very video-gamey.
Well, all the bad guys in the compound did have a potion of healing.Geron Raveneye said:Errr, not from my experience with video games.Video gamey would be if they simply tossed a few health potions and continued on, knowing that some soldiers, servants, chests or even statues would drop new health potions on the way, along with potions that restore spell slots.
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Not all rpgs are combat focused, or 'kill the monster' driven. Call of Cthulu and Paranoia come to mind immediately. Both are more about survival and roleplay than anything.Gundark said:I'm not sure how this is different from any other rpg? I think it's acurate to say that MMOs are D&Dish
Rechan said:Not all rpgs are combat focused, or 'kill the monster' driven. ... For that matter, a lot aren't even level based.
What MMORPGs are social and non-level based?Fobok said:The same thing can be said about MMOs.
Well, since you asked, Ultima Online. It had a skill-based profession system in which you essentially trained your way up into whatever niche you wanted to fill. Also, it's one of the most socially-oriented MMORPGs I've ever seen. I know a girl who spent all of her time as an interior designer, using the various game items as props to decorate people's keeps. She was heavily in demand, and had a huge social network as a result.Rechan said:What MMORPGs are social and non-level based?![]()
Rechan said:What MMORPGs are social and non-level based?![]()
Geron Raveneye said:Errr, not from my experience with video games.Video gamey would be if they simply tossed a few health potions and continued on, knowing that some soldiers, servants, chests or even statues would drop new health potions on the way, along with potions that restore spell slots.
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This you must have heard wrong or confused with another MMORPG. Silkroad Online is a typical Korean grindfest, where you happen to be able to make ingame money by trading, but you have to fight your way through monster-infested and Players-as-bandits zones, while relying on the protection of other players acting as hunters to trade your wares.Fobok said:I've never played it to be sure, but also Silk Road Online is, I've heard, completely combat-free.