Of course it is, IMO. Leaving a few bits of the system out is just as valid as kitchen sinking everything in (as in, they both have their upsides and downsides).Is it truly an AD&D setting
Of course it is, IMO. Leaving a few bits of the system out is just as valid as kitchen sinking everything in (as in, they both have their upsides and downsides).Is it truly an AD&D setting
Let's see... well, it used the AD&D rules. I guess it must have been an AD&D setting.Ranger REG said:Yeah. In fact, that's why I asked about the original Dark Sun: Is it truly an AD&D setting or is it something that TSR misled consumers?
D&D has an implied setting with elves and dwarves and paladins and happy munchkins dancing and singing in the woods. For a large number of settings, that works fine, because all these things are part of them. For some, what you take away is just as important as what you add.Ehhh. I'm not convinced.
While I don't agree with all of the design choices made in the articles, both by David Noonan and Paizo, what truly saddens me is the fan reaction seen on this board and WotC boards. It is sad, ungrateful, wrongheaded, and . . . well there are a lot of other words coming to mind I can't really use and remain polite.
JPL said:So Paizo should send a copy of the final draft of every piece to the author --- even if all they've done is change a comma to a semicolon [since some author might genuinely subjectively feel that this is harmful to the piece, and by extension to the author's reputation] --- and await the author's decision as to whether or not they want to be credited.
Makes sense to me. But I got an "A" in International Law.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.