Aholibamah
First Post
One of the myths of D&D is that you need to up the level of monsters to suit the pcs. I know that this is because of experience points, but a creative DM can get around that, especially with the ideas 3.5 has presented for experience for completing tasks and adventures, not just for killing stuff.
One of the most effective adventures I did for horror was running "Meenlock Prison" from Dungeon 146, which I actually used for 7th level pcs. Meenlocks are hardly all that tough, and certainly didn't present an adequate purely physical challenge for the pcs. However boy were they freaked out. I fitted it into a side trek the pcs were doing to get a prisoner for questioning about the real adventure they were doing. When they arrived they found the prison was creepy and eerily quiet except for a few half mad prisoners and some escapees who were pretending to be guards in order to make their getaway. Inside the meenlocks were slowly driving the prisoners mad. It was really just pure psychology.
One idea I quite liked in the earlier part of this thread was using pure atmosphere--the bones making up the structure of walls, the stench, the darkness. Make kobolds predatory and just plain evil and players won't consider them minor monsters at all--they'll want to wipe them off the face of the earth.
One of the most effective adventures I did for horror was running "Meenlock Prison" from Dungeon 146, which I actually used for 7th level pcs. Meenlocks are hardly all that tough, and certainly didn't present an adequate purely physical challenge for the pcs. However boy were they freaked out. I fitted it into a side trek the pcs were doing to get a prisoner for questioning about the real adventure they were doing. When they arrived they found the prison was creepy and eerily quiet except for a few half mad prisoners and some escapees who were pretending to be guards in order to make their getaway. Inside the meenlocks were slowly driving the prisoners mad. It was really just pure psychology.
One idea I quite liked in the earlier part of this thread was using pure atmosphere--the bones making up the structure of walls, the stench, the darkness. Make kobolds predatory and just plain evil and players won't consider them minor monsters at all--they'll want to wipe them off the face of the earth.