If you include arms and armor, as well as rings, rods and staffs (as I do)
~Pages 115 through the wounderous items and artifacts that end on page 359 would qualify. The wonderous items alone are a fair part of the book, separated by slot and sorted by price.
Without the arms and armor/rings and rods, the overall percent of the book that is magic items drops a lot. There is however a whole section of the mundane gear that is devoted to alchemy (that the alchemist in my last campaign was delighted to see) additionally there are a number of new magic items however it is not a 'complete' set. Several of the new ones are class specific for classes that where added with AP.
Overall its one of my groups favorite books for me to bring, but one that only really a GM or equipment monger (like myself) will need/enjoy.
I strongly recommend checking it out at your local FLGS before you buy it.
I bought it and think its pretty nice, but I wish I had waited for a second printing or something with errata in it. There are some poorly prices items in it such as the Bracers of Archery, Lesser vs the Bracers of Falcon's Aim.
Thats:
+1 competence bonus on attack rolls and no bonus on damage rolls. - 5000g
vs
You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19–20/×3 - 4000g
At least they are pretty good about assembling errata.
The animated object and hardness rules say otherwise.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.