sjmiller said:
			
		
	
	
		
		
			I do not know about TheGM, but the reason I would not allow it is because I think it's aweful damned silly and makes no sense to me.  To me, a paladin is like a classic knight of legend, like Roland or Sir Gewaine.  None of these classic knights had a horse that appeared and disappeared on command.
		
		
	 
That's because they didn't have the technology then 

. Seriously, though. The paladin class has been strongly influenced by legendary knights such as Sir Galahad, and some of the class abilities such as lay on hands and 
remove disease can be directly traced to their deeds. However, the paladin class is a patchwork of abilities inspired by the legends, and thematically suitable abilities that might not have a literary basis, but make it more fun to play a paladin character, such as 
detect evil, smite evil, divine grace, turn undead, and special mount.
	
	
		
		
			This ability just smacks of video game laziness to me.
		
		
	 
One man's laziness is another man's convenience. I'm sure that modern man's reliance on cars instead of walking, gas lighters instead of tinderboxes, and remote controls instead of getting up and changing the channels on a television set manually could be considered "lazy" by some. Similarly, a paladin's ability to summon and dismiss his mount might be considered "lazy", but it's certainly convenient, and it makes the game more fun for some paladin players.
	
	
		
		
			Not only that, but the quest to find a warhorse for a paladin has always been a wonderful adventure in the groups I have been a part of over the decades.
		
		
	 
There's nothing to stop you from scheduling one just before the paladin receives the ability, or from requiring him to complete such a quest before he is able to summon a mount, if you believe this will actually make the game more fun for you and your players.
	
	
		
		
			When I heard of this change in a paladin's warhorse, I told some of my current gaming group.  They all laughed and said that is silly and they do not want to use that.  Plus there were giggled references to some designer watching too much pokemon and playing more final fantasy than is safe for the brain.
		
		
	 
It's probably cool to sneer at and be dismissive of Pokemon and Final Fantasy, but have you considered the possibility that some elements of those games could improve D&D for other people? It might not be your group's cup of tea, but I believe quite a few paladin players find the ability to summon and dismiss thair mounts makes them more useful, and they enjoy playing their characters more because of it.