I'm in 110% agreement with the OP. Actually, make that 120%.
I just finished a 1-20 campaign with a beast master ranger and a vengeance paladin. Admittedly, the ranger's player wasn't the savviest at utilizing spells and understanding the optimal way to use class features. But even if they had been, the ranger was not competitive with the paladin. The paladin was consistently OP.
Mechanically, most paladin spell slots will be expended on smites. So as a practical matter they don't need to know a bunch of spells -- because they'll never use them! In my campaign, the paladin did very little spellcasting. Which is a shame, because there are some cool spells on the paladin's list.
Meanwhile, it makes thematic sense for the ranger to be able to adapt to any environment and any situation. For literally years I've been unable to figure out why the ranger spell design is so constrained. And also why the ranger spells aren't more awesome.
I feel like Spells Known / Spells Prepared is a vestigal relic of design from earlier editions and can probably go away. Thematically, there are things I like about Spells Known, but mechanically I just don't think it works with the spirit of 5E.
Like some others in this thread, I think the warlock chassis would have been a great fit for the ranger. It's been my starting point every time I try to do a redesign of the ranger.
I just finished a 1-20 campaign with a beast master ranger and a vengeance paladin. Admittedly, the ranger's player wasn't the savviest at utilizing spells and understanding the optimal way to use class features. But even if they had been, the ranger was not competitive with the paladin. The paladin was consistently OP.
Mechanically, most paladin spell slots will be expended on smites. So as a practical matter they don't need to know a bunch of spells -- because they'll never use them! In my campaign, the paladin did very little spellcasting. Which is a shame, because there are some cool spells on the paladin's list.
Meanwhile, it makes thematic sense for the ranger to be able to adapt to any environment and any situation. For literally years I've been unable to figure out why the ranger spell design is so constrained. And also why the ranger spells aren't more awesome.
I feel like Spells Known / Spells Prepared is a vestigal relic of design from earlier editions and can probably go away. Thematically, there are things I like about Spells Known, but mechanically I just don't think it works with the spirit of 5E.
Like some others in this thread, I think the warlock chassis would have been a great fit for the ranger. It's been my starting point every time I try to do a redesign of the ranger.