Nifft
Penguin Herder
Here's my version of the Paladin-as-PrC. Comments about balance, requirements, etc. are very welcome! I'm thinking of making it a 10-level PrC, but it could be extended into Epic levels by adding Epic Paladin Special Abilities.
EDIT: I changed many things, beefing up some PSAs and making the requirements more sane (easier). Note too that a Paladin now gets two PSAs per level.
PALADIN (Pal)
Requirements:
* Alignment: Lawful Good
* BAB: +4
* Knowlege (religion): 4 ranks
* Special: Must worship a deity who supports Lawful Good priests, and be in good standing with the church of that deity.
Class Skills:
* Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Ride (Dex) and Sense Motive (Wis).
* Skill points per level: 2 + Int modifier
Class Features:
* Hit Die: d10
* BAB Progression: As Fighter
* Good Saving Throws: Will
* Bad Saving Throws: Fortitude and Reflex
* A Paladin gains no weapon or armor proficiencies.
* A Paladin does not gain any spells.
* Code of Conduct: A paladin must be of lawful good alignment and loses all special class abilities if she ever willingly commits an act of evil. Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, etc.), help those who need help (provided they do not use the help for evil or chaotic ends), and punish those that harm or threaten innocents.
* Associates: While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters. A paladin will not continue an association with someone who consistently offends her moral code. A paladin may only hire henchmen or accept followers who are lawful good.
* Divine Grace: The Paladin may add her Paladin levels to all saves, up to a maximum bonus equal to her Charisma bonus.
* Special Abilities: Every level the Paladin may choose two Paladin Special Ability (PSA). Some PSAs have one or more other PSA as prerequisites.
Paladin Special Abilities:
Turn Undead: (Su)
- The paladin can Turn Undead as a Cleric of the same level. If the character also has Cleric levels, her Paladin and Cleric levels stack. The Paladin may Turn Undead once per day.
Extra Turning: (Su) Prereq: PSA Turn Undead
- The Paladin may Turn Undead two extra times per day. This ability may be taken multiple times.
Divine Courage: (Ex)
- The Paladin is immune to all fear effects, and gains a +2 Morale bonus against all hostile effects which contain the Mind-Affecting descriptor.
Divine Health: (Ex)
- The Paladin is immune to all diseases, natural or magical, and gains a +2 Luck bonus to all saves vs. poison.
Divine Healing: (Su)
- The Paladin may channel divine energy to heal damage. She may heal a total of [Paladin Level * Cha modifier] Hit Points per day to herself or another. She may divide the healing up among multiple subjects if she wishes.
Divine Smite: (Su)
- The Paladin may call upon her deity to grant favor to her attacks as a free action. The Paladin adds her Charisma modifier to her attack rolls for 10 rounds. This ability is usable once per day.
Sure Striking Smite: (Su) Prereq: Divine Smite
- For the duration of a Paladin's Smite, the Paladin's melee weapon is treated as +5 with respect to what it can hit.
Divine Remove Disease: (Sp) Prereq: Divine Health
- The Paladin may Remove Disease (as the spell) once per week.
Aura of Courage: (Su) Prereq: Divine Courage
- Any of the Paladin's allies within 10' of her gain a +2 Morale bonus to saves vs. fear effects. The Paladin also gains a +2 Circumstance bonus to Intimidate checks vs. evil outsiders.
Extra Smite: (Su) Prereq: Divine Smite
- The Paladin may use her Devine Smite ability two extra times per day. This ability may be taken multiple times.
Extended Smite: (Su) Prereq: Divine Smite
- The Paladin's Smite ability lasts an extra 10 rounds. This ability may be taken multiple times.
Extra Healing: (Su) Prereq: Divine Healing
- The Paladin may cure an additional [2 * Cha modifier] HP each day. This ability may be taken multiple times.
Extra Remove Disease: (Sp) Prereq: Divine Remove Disease
- The Paladin may Remove Disease (as the spell) twice more per week. This ability may be taken multiple times.
Extended Aura: (Su) Prereq: Aura of Courage
- The Paladin's aura extends an additional 10', grants allies an additional +1 to their save vs. fear effects, and gives the Paladin an additional +1 bonus when Intimidating evil outsiders. This ability may be taken multiple times.
Imbued Aura: (Su) Prereq: Aura of Courage
- The Paladin's aura grants allies a Morale bonus against all effects with the Mind-Affecting descriptor, not just fear effects.
Imbued Smite: (Su) Prereq: Divine Smite
- The Paladin chooses one kind of evil foe (Outsiders, Undead, Priests of Evil Gods, need more specific examples). For the duration of the Paladin's Smite, she deals Holy damage to foes of that type. This ability may be taken multiple times, each time selecting a different kind of foe.
EDIT: changed lots of stuff...
EDIT: I changed many things, beefing up some PSAs and making the requirements more sane (easier). Note too that a Paladin now gets two PSAs per level.
PALADIN (Pal)
Requirements:
* Alignment: Lawful Good
* BAB: +4
* Knowlege (religion): 4 ranks
* Special: Must worship a deity who supports Lawful Good priests, and be in good standing with the church of that deity.
Class Skills:
* Concentration (Con), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Ride (Dex) and Sense Motive (Wis).
* Skill points per level: 2 + Int modifier
Class Features:
* Hit Die: d10
* BAB Progression: As Fighter
* Good Saving Throws: Will
* Bad Saving Throws: Fortitude and Reflex
* A Paladin gains no weapon or armor proficiencies.
* A Paladin does not gain any spells.
* Code of Conduct: A paladin must be of lawful good alignment and loses all special class abilities if she ever willingly commits an act of evil. Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, etc.), help those who need help (provided they do not use the help for evil or chaotic ends), and punish those that harm or threaten innocents.
* Associates: While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters. A paladin will not continue an association with someone who consistently offends her moral code. A paladin may only hire henchmen or accept followers who are lawful good.
* Divine Grace: The Paladin may add her Paladin levels to all saves, up to a maximum bonus equal to her Charisma bonus.
* Special Abilities: Every level the Paladin may choose two Paladin Special Ability (PSA). Some PSAs have one or more other PSA as prerequisites.
Paladin Special Abilities:
Turn Undead: (Su)
- The paladin can Turn Undead as a Cleric of the same level. If the character also has Cleric levels, her Paladin and Cleric levels stack. The Paladin may Turn Undead once per day.
Extra Turning: (Su) Prereq: PSA Turn Undead
- The Paladin may Turn Undead two extra times per day. This ability may be taken multiple times.
Divine Courage: (Ex)
- The Paladin is immune to all fear effects, and gains a +2 Morale bonus against all hostile effects which contain the Mind-Affecting descriptor.
Divine Health: (Ex)
- The Paladin is immune to all diseases, natural or magical, and gains a +2 Luck bonus to all saves vs. poison.
Divine Healing: (Su)
- The Paladin may channel divine energy to heal damage. She may heal a total of [Paladin Level * Cha modifier] Hit Points per day to herself or another. She may divide the healing up among multiple subjects if she wishes.
Divine Smite: (Su)
- The Paladin may call upon her deity to grant favor to her attacks as a free action. The Paladin adds her Charisma modifier to her attack rolls for 10 rounds. This ability is usable once per day.
Sure Striking Smite: (Su) Prereq: Divine Smite
- For the duration of a Paladin's Smite, the Paladin's melee weapon is treated as +5 with respect to what it can hit.
Divine Remove Disease: (Sp) Prereq: Divine Health
- The Paladin may Remove Disease (as the spell) once per week.
Aura of Courage: (Su) Prereq: Divine Courage
- Any of the Paladin's allies within 10' of her gain a +2 Morale bonus to saves vs. fear effects. The Paladin also gains a +2 Circumstance bonus to Intimidate checks vs. evil outsiders.
Extra Smite: (Su) Prereq: Divine Smite
- The Paladin may use her Devine Smite ability two extra times per day. This ability may be taken multiple times.
Extended Smite: (Su) Prereq: Divine Smite
- The Paladin's Smite ability lasts an extra 10 rounds. This ability may be taken multiple times.
Extra Healing: (Su) Prereq: Divine Healing
- The Paladin may cure an additional [2 * Cha modifier] HP each day. This ability may be taken multiple times.
Extra Remove Disease: (Sp) Prereq: Divine Remove Disease
- The Paladin may Remove Disease (as the spell) twice more per week. This ability may be taken multiple times.
Extended Aura: (Su) Prereq: Aura of Courage
- The Paladin's aura extends an additional 10', grants allies an additional +1 to their save vs. fear effects, and gives the Paladin an additional +1 bonus when Intimidating evil outsiders. This ability may be taken multiple times.
Imbued Aura: (Su) Prereq: Aura of Courage
- The Paladin's aura grants allies a Morale bonus against all effects with the Mind-Affecting descriptor, not just fear effects.
Imbued Smite: (Su) Prereq: Divine Smite
- The Paladin chooses one kind of evil foe (Outsiders, Undead, Priests of Evil Gods, need more specific examples). For the duration of the Paladin's Smite, she deals Holy damage to foes of that type. This ability may be taken multiple times, each time selecting a different kind of foe.
EDIT: changed lots of stuff...
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