JamesonCourage
Adventurer
For people that aren't playing cloak and dagger games where Detect Evil ruins the fun?Well, I rejected your suggestions in my original post before you even said anything. If the solution to solving the problem that detect evil creates is to take it out of the game (via items that cloak alignment) why not just remove it from the game (via not having an ability that detects enemies).
Don't get me wrong, I do understand the objection to divination magic ruining the fun a lot of the time. I reigned it in significantly in my RPG. But, that'd be a reason why you wouldn't need to remove it from the game (since it might be adding to someone's fun, not subtracting from it).
Agreed. As always, play what you likeIf you use those tools properly, when the story calls for it, fine. Dragons have blindsense, a cleric will have it in his prepared spell list if he is the Oracle of Poobah, a villain knows you use invisibility frequently so he is prepared with a scroll of faerie fire. All valid.
But you were talking about deliberately introducing more "see invisible" monsters than a PC would normally encounter just because a PC has gained the ability to become invisible. That's just screwing the player over.
