Mishihari Lord
First Post
I understand this point of view (yours, that is). To me, it's just a in-game physics thing. That is, Good is a force in the multiverse. It may not be sentient, but just by adhering to the code that he does, a being can be gifted with the incredible powers that a Paladin receives. So, to me, Good does grant him the abilities he has, even if it's not a particular "entity" doing it.
Again, though, I do understand your views, and why mine don't sound appealing. And, again, I think I'm in the minority, so you're probably going to be happier about the final decisions than I amAs always, play what you like
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I hear ya. Personally, I like the mystery implied by the fact that the world has these divinish warriors wandering around that no known god can claim. I also like books where some things are just left unexplained or seem to break the character's expectations of how the world works.
That's what I get out of the class. But I also see the attraction of giving every god a unique paladin (Faiths & Avatars specialty priests) and of having several codes capable of inspiring mortals (Arcana Unearthed Champions).
Sure, a paladin as a servant of GOOD is a perfectly legitimate design choice and works just fine for a game. It doesn't float my boat but I can see how it would be appealing to others. Fortunately this is something that's pretty easy to modify to your own tastes at your own table, whatever the rules may say.