whydirt said:
What makes them too superhero/anime? Didn't classic D&D have a level title for fighters called 'Superhero'?
Obviously random titles from OD&D are immaterial to this discussion, esp. one as vague as "superhero".
What makes a lot of these things too "superhero/anime" is that we have a lot of flashy, blatant, high-magic abilities for classes which weren't "flashy" or "blatantly high magic" before.
Paladin is a key example. Your 3.XE or earlier Paladin is a holy warrior who calls on the power of his gods, but a no point does he necessarily glow, or shoot holy laserbeams from any part of his anatomy, nor does his sword glow with HOLY LIZZIGHT.
In 3.XE or earlier, you can see his powers as being subtle any like the gods helping him, by and large. In 4E, they're not just helping him, he's a superhero with a constantly glowing sword (at will), putting bizarre metagame-ish shields on people with his attacks (which doesn't even make sense supernaturally), and maybe he doesn't shoot laserbeams like the cleric, but he does make people burn with holy fire and so on. It's much more flashy, and if 3E was a fantasy novel, then 4E is a comic book.
Good/bad? Depends on perspective, but denying that there's a difference just illustrates a failure of comprehension.