Zzyzx said:is this combination more powerful than barbarian/cleric, for instance?
brehobit said:As long as you disallow the Complete Adventure feat that makes multi-class monk/paladins reasonable, I don't think it's broken at all. Serious MAD (all but Int).
And those multi-classing feats should probably be banned in a gestalt game I'd say.
Mark
Zzyzx said:I understand and approve of the limits to feats based on multi-classing. We limit the feats a lot to make things simpler -- and cheaper.
So the ways to limit the "punk" include lower point buy. Hadn't thought through the broad ability score needs for the character. Good to know.
Are there any other combinations that some people might find problematic?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.