Fanaelialae
Legend
I believe that there is a difference between having a choice and having a reasonable choice. While there are some noble individuals in the real world who make the ultimate sacrifice for the good of others, suggesting that anything falling short of that is not moral is setting the bar extremely high. Most people will thankfully go their entire lives without being tested in this manner; do you believe that their moral fiber cannot be determined or that they are outright lacking in morality as a result?That's a situation where I think most people would sympathize with the shooter--perhaps to the extent of not feeling that any further punishment (because that was punishment enough itself) need be imposed--but I'm not sure a consensus would consider them entirely blameless. I think the judgment people would instinctively make it that situation would depend on both the shooter and the target. Two random people? Tragic. An escaped murderer (held at gunpoint) shooting a child? Add it to his charges at half price.
I see where you're going with this, but you seem to be drawing the line of choice at death, where I draw it at the shooter's finger. I really don't see why, in general, many people think that if the alternative to a choice is death, the choice isn't a choice. People make choices that they believe will incur high risk of death (even 100% in their minds) all the time.
Here's a thought. A soldier jumps on a bomb to save his friends. On the other side of the field, a soldier in the same situation doesn't. Did the one who jumped have a choice? Did the one who didn't jump have a choice? Consequences certainly seem irrelevant to whether they had a choice.
I guess I've shifted slightly from "willingly" to "had a choice". But that's because they are identical in my opinion.
I'm just going to disagree that the paladin's choices were equally inconsequential. I don't think anyone wants to get into the nitty gritty, so I'll just leave it with the idea that I would agree with you if the dragon had the paladin grasped in one claw, the NPC grasped in another, and said, "move and I eat you both, stay still and I may let you live". That isn't how I envision the mechanics of the actual situation described. But then again, I've won games that I had "already lost" because they weren't technically over and I kept trying and managed to turn it around, so perhaps we're just looking at it from different perspectives of where the line between "completely outside my power" and "real longshot" lies.
Not another heated philosophical discussion resurrected! Based on your preferred implementation, I don' t think we disagreed on that one though.
Moreover, there's a difference between jumping on a grenade in an attempt to save others, and jumping on a grenade when you don't believe it will be to anyone's benefit (ie, you believe no other living people to be in the vicinity). The former is a noble sacrifice, but the latter is simply suicidal, ill-considered, and fruitless. To put it another way - is the paladin obligated to throw himself on the grenade simply because it is there?
That all said, I appreciate the conversation and debate from all involved in this and the other thread. It has been not only quite interesting, but has helped me to crystalize a realization.
I've spent a great deal of my life in consideration of what is moral. It is something that is of very personal importance to me.
However, within the context of D&D, I care less about real world notions of morality than I do for my players having fun. What creates the most enjoyable experience at the table? I'm not going to throw morality out the window of course. Moral quandaries are interesting and certainly have a place in the game. I'm simply not interested in imposing my view of morality on the table, particularly not in a way that would be unfun for my players. For me, that's what it really comes down to.