D&D 5E Paladin oath. What constitutes willingly breaking your oath/code?

In which cases a paladin has willingly broken their oath/code?


It's a trick question and the answer is in the thread title. What constitutes breaking an oath depends on what the oath IS. Whether the oath is broken willingly is obvious - did the paladin KNOW that their actions constituted breaking their oath and then performed the action anyway? That is WILLINGLY breaking their oath.
That's a decent baseline, but I don't agree that it applies in all scenarios.

For example, Asmodeus has decided to pick on a poor level 1 paladin. This paladin's oath includes defending the innocent and preventing them from coming to harm. Asmodeus presents the paladin with a devil's choice. He has two children captive, both innocent. If the paladin chooses one child to eternally torment, Asmodeus will let the other child as well as the paladin go free. On the other hand, if the next act of the paladin is not to pick a child for Asmodeus to torment, he will torment both children and the paladin for eternity.

It is a no-win situation. Every possible choice the paladin can make involves failure to uphold his oaths. Even if he does nothing, he'll eventually pass out from fatigue and that will constitute an act of non-choice wherein he fails.

I don't think that choosing either child is a willful violation of his oath, though it's likely that the paladin will be disgusted with himself for doing so (no doubt to Asmodeus' delight). It's arguable that not choosing would be a violation, since he did have the capacity to protect one innocent by choosing (albeit at the cost of damning another).

That said, regardless of which choice he makes, he knows full well that he is failing to protect an innocent. Despite this, I don't believe that it can be considered a willing act, due to the fact that he is under duress.

Obviously, I do not advocate this sort of DMing. Nonetheless, I've heard enough horror stories over the years to know that this type of scenario does happen at some tables.
 

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That's a decent baseline, but I don't agree that it applies in all scenarios.

For example, Asmodeus has decided to pick on a poor level 1 paladin. This paladin's oath includes defending the innocent and preventing them from coming to harm. Asmodeus presents the paladin with a devil's choice. He has two children captive, both innocent. If the paladin chooses one child to eternally torment, Asmodeus will let the other child as well as the paladin go free. On the other hand, if the next act of the paladin is not to pick a child for Asmodeus to torment, he will torment both children and the paladin for eternity.

It is a no-win situation. Every possible choice the paladin can make involves failure to uphold his oaths. Even if he does nothing, he'll eventually pass out from fatigue and that will constitute an act of non-choice wherein he fails.

I don't think that choosing either child is a willful violation of his oath, though it's likely that the paladin will be disgusted with himself for doing so (no doubt to Asmodeus' delight). It's arguable that not choosing would be a violation, since he did have the capacity to protect one innocent by choosing (albeit at the cost of damning another).

That said, regardless of which choice he makes, he knows full well that he is failing to protect an innocent. Despite this, I don't believe that it can be considered a willing act, due to the fact that he is under duress.

Obviously, I do not advocate this sort of DMing. Nonetheless, I've heard enough horror stories over the years to know that this type of scenario does happen at some tables.

Since there's no reason to believe Asmodeus will keep his word, I suggest punching him on the nose.
 

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That said, regardless of which choice he makes, he knows full well that he is failing to protect an innocent. Despite this, I don't believe that it can be considered a willing act, due to the fact that he is under duress.

Obviously, I do not advocate this sort of DMing. Nonetheless, I've heard enough horror stories over the years to know that this type of scenario does happen at some tables.

Yeah, it's a favorite of mod writers and DMs who want a "moral dilemma". AKA "how can we mess with people who play characters that aren't neutral or evil".

All of which is probably part of why I'm not as quick to judge paladins or enforce an overly-strict code of conduct. If I want to run a game that realistically has situation where sometimes there's no great solution I still want to allow for a variety of archetypes. Then again I don't throw "choose between two evils" because I want my players to feel like heroes. They won't always win, but they can fight the good fight without dying.
 


It's a trick question and the answer is in the thread title. What constitutes breaking an oath depends on what the oath IS. Whether the oath is broken willingly is obvious - did the paladin KNOW that their actions constituted breaking their oath and then performed the action anyway? That is WILLINGLY breaking their oath.
Unless the paladin is forced to break it, then even if the paladin knows, it by definition cannot be willing.
 

I think a lot of the thread has drifted (and I've contributed to that) from the fundamental point, at least as I'm interpreting the question in the OP. And that is fundamentally the philosophical question of the connection between moral/ethical responsibility and agency. So, I guess I'll just bite the hook and go into the real topic.

A lot of people are straight up assuming the consequentialist position. Well, I don't take that position (at least wholly). Consequentialism, or "the ends justifies the means" has historically been a pretty terrible way to run things. There is a reason that deontological ethics, where the focus is on the act/choice itself, rather than the consequences, has been so popular historically. Basically, consequentialism only works reliably if you know everything and can accurately predict all the consequences. Deontological ethics have appeal because such ethics, when well-chosen, will, when followed, create a society with better overall consequences for its inhabitants. Deontological ethics actually do a better job creating desireable consequences than the consequentialist ethical position that is designed to do just that.

Unless you are are omniscient (and even D&D gods generally aren't) consequentialism can backfire spectacularly, such as when you murder a smaller number of people to prevent the deaths of a greater number of people--only to find out that you were lied to about the premise, and now the only people who are dead are the ones you murdered. And now you're a murderer: congratulations.

Deontological ethics can, of course, backfire, generally due to having a crappy set of rules or values on which to act. Fortunately, most real-life deontological systems have very similar sets of rules and values that tend to work when followed. There is also nothing about deontological ethics that requires one to act "lawful stupid", unless stupid choices are codified into the obligations. There can be rules, obligations, and virtues that included discretion about how to apply them, sometimes including a degree of consequentialism. The big difference is that those circumstantial decisions are about the little things, and they are based on the assumption of following the big rules. This allows you to make decisions with minimal chance of really messing something up.

There is also the virtue element that consistently making honorable choices makes you a more trustworthy and reliable person and increases social cohesion. I would much rather associate in dangerous situations with people who have a comprehensible deontological system of ethics that I can rely on them to attempt to follow, than with people who are making their ethical decisions based on their own confidence in their ability to predict the future, and might turn and murder me or anyone else if they truly believed it would lead to a greater good. In other words, better social bonds are created between people who follow deontological ethics. A great example might be soldiers. While there are a lot of tough decisions that need to be made, being able to reliably trust that there are things your comrades in arms will not do (such as stabbing you in the back when you have done nothing to violate your shared sense of honor) is basically required to function.

From a primarily deontological perspective, it makes sense that "willing" is about your choices--the only element of an equation over which you have actual control. The consequentialist arguments being made seem to be applying "willingly" to which outcome you want (will) to have happen, which has the drawbacks I mentioned, ie, you can't control the outcomes of your acts/choices, only your choices themselves.

And yet, even in thread, we're seeing @Sword of Spirit saying that the paladin should commit suicide. Even when that suicide will gain nothing and is in direct contravention of some of the paladin's oaths, we're still expected to play paladins as Lawful Stupid.

I'm most definitely not saying that. (And I'll clarify that I don't think the paladin in the other thread was guilty of murder per se--though I do think they were guilty of a major transgression of a traditional paladin's oath.) I am saying that making a choice to do something noble which in many cases (though probably not this one) can lead to positive outcomes, despite believing that the likely outcome this time around is that someone will murder you, is a noble choice and act of your will. The other person's choice to murder you in response to your noncompliance is not you committing suicide--it is them committing murder. This is a classic disagreement about whether your primary locus of control is your own actions or the actions that you think someone else may take because of them.

I include being forced under duress as falling under the auspices of an unwilling act.
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I do not consider being forced to do something as a willing act, and I find the notion preposterous.

I don't. Being under duress can be a mitigating factor in assessing the severity of someone's guilt--but "Hitler would have executed me if I didn't murder those Jews" did not "force" you to pull the trigger, and is hardly a justification for such a choice.

As far as being forced to do a willing act, I agree that it is preposterous. Where we disagree is in the nature of being "forced". Duress influences your choice. Influence isn't force.

Again, this is a form of victim blaming. You are literally arguing that if a woman is being forced under threat to take the least bad of a set of bad options, she is being a willing participant. That's just flat out wrong.

This is an important thing to address, because it's a serious allegation, and I don't think the conclusion follows the premise. I can understand how if that is someone's perception of the point of reference of the argument they would have a heated opposition to an opposing view, but that isn't the correct point of reference.

In that sort of situation, the assailant is the one choosing and perpetrating the crime. The victim has (inconsequential) choices, but none of those choices have any impact on that. Her available choices, such as they are, are more akin to a paladin inconsequential choice of whether to curse a dragon or sing to it while being consumed, than they are to a paladin choosing to step aside and let a dragon eat an innocent person. The latter scenario would be more like the potential victim telling the assailant he could murder her child if he promised not to victimize her.

The whole issue is simpler that what the poll makes it seem like, but it's not only about the character being in control of herself, there is also a matter of awareness: a Paladin might be deceived into breaking her code even when committing a willful act. Think for example a Paladin killing an innocent who was magically disguised to appear like the villain: it is a willful act but without awareness, and I don't think it counts for making the Paladin fall.

While this is a tangent, I agree that awareness of the truth of the situation, or context of intent, is relevant. I think it applies from either a consequentialist perspective (where intended result is the point) or from a deontological ethics perspective (where intended act/choice is the point).

If someone makes a deceived choice (where the situation is not as it appears) based on deontological ethics, and errs, the individual often feels some kind of responsibility, but other people don't instinctively blame them (unless, say, the person killed their family members thinking they were assassins sent to kill others). If someone makes a deceived choice based on consequentialist ethics and errs, other people generally do instinctively blame them, seeing their choice as the gamble that it was that didn't pay off. I believe that general tendency of non-philosophical people to blame or absolve others of an act stems from a shared sense of what is ethical or good (which either position is holding as its standard) in the first place. It isn't the complete picture, but if everyone instinctively blames someone for something, philosophical arguments in favor of it fall flat, and if no one instinctively blames someone for something, philosophical arguments against it lack persuasive appeal.
 

Since there's no reason to believe Asmodeus will keep his word, I suggest punching him on the nose.

Isn't Asmodeus somewhat famous for keeping his word? I mean, like this is something he's specifically known for?

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Not sure I buy the Spider-man archetype. Spider-man just doesn't seem to have much of a code of conduct at all, other than, "help people".

I wonder if The Doctor might not fit. Capaldi's final speech:

You wait a moment, Doctor. Let’s get it right. I’ve got a few things to say to you. Basic stuff first.

Never be cruel, never be cowardly. And never ever eat pears! Remember – hate is always foolish…and love, is always wise.

Always try, to be nice and never fail to be kind. Oh, and….and you mustn’t tell anyone your name. No-one would understand it anyway. Except….

He gasps, falls to the floor

Except….children. Children can hear it. Sometimes – if their hearts are in the right place, and the stars are too. Children can hear your name.

Gasps, grunts more

But nobody else. Nobody else. Ever.

Pulls himself off the floor

Laugh hard. Run fast. Be kind.

seems to fit OoA's paladins pretty well, including that somewhat whimsical point about never eat pears. And the Doctor is frequently being put in no-win situations where it is necessary to sacrifice one for the good of many. To the point where he gets so happy in "The Doctor Dances" when everyone, just once in a while, everyone lives.

Most of the time, not everyone lives, and frequently, lots of people die because the Doctor couldn't save them. It causes him all sorts of angst, but, he perseveres regardless. To me, this would make a pretty solid archetype for Oath of Ancients.

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The Nazi guard tower example is flawed. For one, it implies that the paladin is repeatedly breaking his oath, rather than it being on a case by case basis. "I had to do it or Hitler would kill me" is not exactly true - the guard could have run away, the guard could have reasonably done any number of other things. The problem with this example is that it ignores the immediate threat issue. If I literally put a gun to your head and force you to shoot someone, you are not morally culpable of anything. If I steal your money, you are not guilty of anything. You did not willingly give me money. I forced you to give me money.

That's where I am strongly disagreeing with @S'mon about the "willingness" issue. If your only choices are meaningless, pointless death and something else evil, where your death will accomplish nothing and will not even prevent the other evil, then you are no longer morally culpable. And, in the case of the OoA paladin, What would the Doctor Do, isn't a bad guideline, IMO.
 

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