Paladin on Mount + Imp. Evasion

WizDrag said:
Share Saving Throws: For each of its saving throws, the mount uses its own base save bonus or the paladin’s, whichever is higher. The mount applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have.

That means that the mount calculates its saving throw bonus by using either the Animal (Magical Beast? One or the other, I forget...) Saving Throw by Hit Dice chart or the Paladin Saving Throw by Level chart, whichever is better.

Well, assuming the Paladin isn't multiclassed for the sake of simplicity :)

It doesn't mean that they use the same die roll, or that they can share the effects of Improved Evasion!

-Hyp.
 

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Hypersmurf said:
That means that the mount calculates its saving throw bonus by using either the Animal (Magical Beast? One or the other, I forget...) Saving Throw by Hit Dice chart or the Paladin Saving Throw by Level chart, whichever is better.

Well, assuming the Paladin isn't multiclassed for the sake of simplicity :)

It doesn't mean that they use the same die roll, or that they can share the effects of Improved Evasion!

-Hyp.

It means that, which ever base ref is highest, mount or paladin, then add the mounts bouns's to the final roll, for the mount. If the mount is successful both rider and mount succeed. This is beacuse you are riding and guideing the mount, thus the mount is the one to make the evasion. Evasion is dex based.

If the person ridding the mount also has Improved Evasion, you would still go by the mounts role, unless the rider ditches the mount to make his own save, in which case the rider has jumped from the back of the horse. Then the horse would also make his own role. Just hope that Empathic Link works and you and mount go seperate directions, or that could really hurt.

This rule works because its a special mount.
 
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Hypersmurf said:
[blink]

I'm not sure if I need to Moderate that or not...?

-Hyp.
:lol:

You have a dirty mind... or it's hongs bad influence ;)

This proverb is talking about horses and riders in the traditional way. Not your traditional way. Not any other things horses or riders might do. GRANNY HELP!!!
 

re

By the rules a paladin does not benefit from his mounts Improved Evasion.

In our campaign, we allow the Paladin to benefit from Improved Evasion while mounted. It's cool to imagine a Paladin and his mount evading dragon breath and demon magic while mounted on his great charger.
 

WizDrag said:
It means that, which ever base ref is highest, mount or paladin, then add the mounts bouns's to the final roll, for the mount.

Right.

If the mount is successful both rider and mount succeed.

No, if the mount is successful, the mount succeeds.

This is beacuse you are riding and guideing the mount, thus the mount is the one to make the evasion. Evasion is dex based.

So why does the rider not apply the mount's Dodge bonuses to his AC?

The rider is not an attended item. He's a creature. He rolls his own saving throws, and if he fails, he suffers the consequences.

If the person ridding the mount also has Improved Evasion, you would still go by the mounts role, unless the rider ditches the mount to make his own save, in which case the rider has jumped from the back of the horse. Then the horse would also make his own role. Just hope that Empathic Link works and you and mount go seperate directions, or that could really hurt.

You don't leave your own square when you make a successful Reflex Save (or Evasion). A rider retains all his Dex and Dodge bonuses to AC while riding, so he is not so restricted that he cannot make a saving throw (or Evasion) without jumping off his horse.

It's perfectly possible for the mount to take no damage from a Fireball (due to Improved Evasion), while the rider takes full damage; it's also possible for the mount to take half damage (failed save with Improved Evasion) or full damage (failed save for a normal horse) while the rider takes half damage or no damage at all.

All while staying in the saddle.

-Hyp.
 

"Heh heh. Little does he know I'm riding my disintegration-proof horse! ... You may fire when ready!"


Hong "yes, I know disintegrate doesn't have a Ref save" Ooi
 

Celtavian said:
By the rules a paladin does not benefit from his mounts Improved Evasion.

In our campaign, we allow the Paladin to benefit from Improved Evasion while mounted. It's cool to imagine a Paladin and his mount evading dragon breath and demon magic while mounted on his great charger.

I think that would make a very reasonable feat. Actually, there could be a long list of very reasonable feats where a mount shares an ability with the rider and vice versa. I would not actually care who took the feat, mount or rider.

Consider:
--a feat for the rider to gain the benefits of Improved Evasion
--a feat for the mount to gain the benefits of Paladin Aura of Courage
--a feat for the mount to gain the benefits of Combat Expertise
etc.
 

Hypersmurf said:
Agreed



Hypersmurf said:
No, if the mount is successful, the mount succeeds.
Not agreed, it stats the rider and mount share saves, it the rider is mounted and the mount avoids say a fireball blast by saving so to does its rider, as long as the rider stays mounted. This works with some effects and not other. Evasion from area spells it does, such as fireball, cone of cold, and such.

Some times I think (MO)people see rules in a diffrent way then most. if a fireball covers an area with heat fire blast, to avoid the effects of this you must leave the threatened area. If the Mount saves, it has leaped out of the threatened area, to avoid damage, if he fails, he made it to the far sides of the threatened area, and thus takes half damage. Clearly you can interpid the rules anyway you see fit for your campaign, but as I see it. Leap is for area, and twist is for close combat.

EVASION AND IMPROVED EVASION
These extraordinary abilities allow the target of an area attack to leap or twist out of the way. Rogues and monks have evasion and improved evasion as class features, but certain other creatures have these abilities, too.
If subjected to an attack that allows a Reflex save for half damage, a character with evasion takes no damage on a successful save.
As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion.
As with a Reflex save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion.
Rogues and monks cannot use evasion in medium or heavy armor. Some creatures with the evasion ability as an innate quality do not have this limitation.
Improved evasion is like evasion, except that even on a failed saving throw the character takes only half damage.


Hypersmurf said:
So why does the rider not apply the mount's Dodge bonuses to his AC?.

Dodge bonus only applies to designated opponent. Dodge is a Personal feat, not save. If the attacker were attacking the mount, the mount would get the use of its feat dodge, once the mount has choosen the attacker, the mount then tries to dodge the incoming blows. This is the same for the rider, he may use his dodge bounus, when he has designated an opponent to aviod, or dodge in combat.

Hypersmurf said:
The rider is not an attended item. He's a creature. He rolls his own saving throws, and if he fails, he suffers the consequences..

I agree, however mounted it stats they share saves.


Hypersmurf said:
You don't leave your own square when you make a successful Reflex Save (or Evasion). A rider retains all his Dex and Dodge bonuses to AC while riding, so he is not so restricted that he cannot make a saving throw (or Evasion) without jumping off his horse..

The way I interpid the rules, you might have to leave your square, if the entire square is threatened, in such case as a fireball, how else is one to aviod the effects. It stats that: a character must have room to move in order to evade.

Hypersmurf said:
It's perfectly possible for the mount to take no damage from a Fireball (due to Improved Evasion), while the rider takes full damage; it's also possible for the mount to take half damage (failed save with Improved Evasion) or full damage (failed save for a normal horse) while the rider takes half damage or no damage at all.

All while staying in the saddle.


-Hyp.


I understand that some people see the rules diffrently than others. There is nothing wrong with this. I think some people like to shape the rules to help their pc's. If it improves role-play, I am all for it. I know some times the rules do not fully explain every situation. Talk it out with the players and GM at the table. I believe that a person can see what the intended rules a made to do. Rules are not the law, they are a guideline. If you fallow every rule for its face value, and not understand what the rule was intended to do, you can mis-interpid, the logic behind it. Fully try and understant what the rule was meant to accomplish.

The game is about having fun, and telling stories with friends. I have many hoserules, and some changes to rules I don't like, So I am far from the innocent person when it comes to the rules. If something does not work in your campaign, make it work or fix it so it does. The important thing is fareness, and fun.

The statments above were directed at nobody in particular, they are what they are Statments.

This is how we do it at our game table, before or after the game. We talk about the rules and what we think they mean to do. Then we agree on how we are going to play it. Done!

I say, "Not all rules are broken", my players say, "and some cannot be fixed!"
 

Ooooohhhhhhh.

"If it improves roleplay..."
"The way I interpid the rules, ..."

You have all the right of the world to rule as you mentioned on your gametable, but I've seen DMs ruling like this more than once and it never worked out nice except in groups who didn't care for the rules at all.
 

Darklone said:
Ooooohhhhhhh.

"If it improves roleplay..."
"The way I interpid the rules, ..."

You have all the right of the world to rule as you mentioned on your gametable, but I've seen DMs ruling like this more than once and it never worked out nice except in groups who didn't care for the rules at all.

I have gamed sence 1981, and been gm sence 1989. The core croup I play with is still together. We game every weekend, and have fun. We have played threw all the eddition, and now play 3.5. We all love the game, as a hobby. We understand that the rules are mechanics, for the real game of role-playing. No mater how you look at it, its a RPG, and the rules are mechanics.

Most all I stated above are RAW, from the SRD. I did not do anything to the rules but try and show they way we use them. I still believe this is the way they were intended to be Perceived by those who wrote them.

However I accept your oppions, as they are. The game has been around for a very long time, and I understand that everyone is free to Decipher the rules as they see fit.

If we did not care for the rules at all, we would simply not use them, no dice, no mimiatures, and no character sheets. Myself and the group care a great deal for the rules, and thank those who wrote them to aid us in the game we have loved sence early 80's. Two of my players started in 1978, and contiune to play every weekend.

If you so choose not to see the rules as we do thats ok, as I was just explaining the way we use them. I am sure there are hundreds of people who see my way and the same for your way, and some in between. Thats ok

(MO) if its not role-play, its just another board game with fancy rules. The game to us, is about the stories we tell, and the lives of the pc we play, not the rules, they are just aids to help us get there. Role-playing a character is not about the rules, its about the pc, the rules are just gaming aid. You cannot win or loose at D&D, only live and die.
 

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