Pathfinder 1E Paladin tank - your help appreciated

Epametheus

First Post
The Angel-Kin come from Blood of Angels - paizo.com - Blood of Angels

The Legalistic curse comes from Blood of Fiends - paizo.com - Blood of Fiends

Both books are part of Paizo's Player Companion line.

If you don't think the character will even make it to L11, then yeah, something like the Sacred Shield archetype could work. You do give up the mount if you take Sacred Shield, though.
 
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udalrich

First Post
Sacred Healing is a feat. It requires the ability to Turn Undead, which is itself a feat.

In fact, the earliest you can you sacred healing as a Pathfinder Paladin is seventh level. At 4th, you gain Channel Energy. At 5th, you take Turn Undead as your feat. At 7th, you take Sacred Healing.
 


Empirate

First Post
Channeling positive energy also requires two uses of your Lay on Hands ability as a Paladin (which is actually very useful in Pathfinder), so it's not the most efficient way of going about group healing. The same would hold true for Sacred Healing. Although the idea is interesting.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
Yeah, it clearly doesn't work as well in PF, but if you look at that 60' burst on a grid, you realize just how many people you can heal with this...
 

Herobizkit

Adventurer
I believe you can make a pretty efficient heavy armor-wearing behemoth out of going straight Oracle with the Battle mystery. Just pick up the Skill At Arms revelation and boom, heavy armor and all martial weapons.
 

Empirate

First Post
I believe you can make a pretty efficient heavy armor-wearing behemoth out of going straight Oracle with the Battle mystery. Just pick up the Skill At Arms revelation and boom, heavy armor and all martial weapons.

Yeah, but where the Oracle has to invest a revelation to wear good armor and wield good weapons, the Paladin has those already. I think the Paladin chassis just lends itself better to the tank role. Sure, once Divine Power comes online, the Oracle can go toe to toe with a Pally, but that's still counting a round of buffing up, and the Oracle still gets less survivability. The Paladin is immensely survivable on the frontlines due to excellent saves, Lay on Hands and Smite Evil (or the Sacred Shield variant, making him even better as the group tank).

I think for what I want, a Paladin with an Oracle dip is the best bet. I think I'm going to go Oracle 1/Paladin x, choose the Lore mystery (Cha to AC and Ref saves, instead of Dex! Secondary "I know everything!" role!), pick up Extra Revelation once or twice (probably only once), put a point in every knowledge skill, and ask the DM to houserule in 3.5's Knowledge Devotion.

We're getting a free 3.5 Forgotten Realms regional feat at level 1, as a little bonus and customization option. I'm thinking Dreadful Wrath, which offers a 30' frightful presence-lookalike keyed off Charisma. Sweet debuffing option, as it doesn't even take an action to activate (just charge, full attack or cast a spell - that won't be a problem!).

Finally, I'm thinking Immortal Spark. I noticed that a middle-aged Aasimar with Immortal Spark (which replaces minor skill bonuses and the oh-so-forgettable Daylight 1/day) effectively gets +1 to his mental stats for free, so I'm obviously going to take that.
 

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