ThirdWizard
First Post
Ogrork the Mighty said:And the god punishing the paladin would just play into the hands of evil.
I see it as evil playing into the hands of the good.
Ogrork the Mighty said:And the god punishing the paladin would just play into the hands of evil.
Kamikaze Midget said:Any paladin should EXPECT to lose his powers at some point.
It's not if, it's when. When the forces of evil and wickedness are arrayed against you specifically, it is nearly impossible to not have to atone for going overboard. Paladins are perfection, and if they fall short of that perfection, they should be FORCED (not just persuaded) to atone for it. Because the Paladin's path isn't for the expedient, easy and "well, you did your best!". It's for the wise and true. It's for those who have the forethought to second-guess their second-guesses. It's for those who know the value of divination and true seeing. It's for those who know to use their detect evil on the guy who was innocent until just a minute ago to find out if he drastically changed.
Part of the issue also lies in the fact that you have to have ready access to a cleric or druid of 9th level or higher in order to Atone. And depending on the DM and game world, that can be a pretty tall order to fill if there's not a PC that can step up to the plate.Kahuna Burger said:I think some folks are making an Atonement out to be a lot more of a character destroying burden than it actually needs to be. The quest is optional the XP component is dependant on the fall and most people here are suggesting that the paladin seek out atonement and rp the issue before any mechanical penalties are applied.
Suffice it to say there are those that disagree with you there. Maybe in the past when greater power carried with it greater responsibility, but that is no longer the case. Nowadays saying any paladin should expect to lose their powers simply as a point of course is like saying any fighter should expect to lose their feats or any wizard should expect to have all their spellbooks destroyed.Kamikaze Midget said:Any paladin should EXPECT to lose his powers at some point.
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Being forced to atone isn't a punishment. It is a blessing. It's not saying "suffer, for you did a bad thing!" It's saying "you did a bad thing, and you have the opportunity to make it right."
You make a compelling argument, and the tenor of your paladin conceptualization is pleasing to me.Kamikaze Midget said:Any paladin should EXPECT to lose his powers at some point.
I've already discussed how I would handle that, and it seems to me that pretty much everyone in favor of having the paladin atone (either by spell or RP) for mistakes is also in favor of making atonement very easy in those circumstances. So if you look at the whole of people's suggestions, I don't think its as big an issue as you are making out. If you fear one part of the suggestion being taken out of context by a adversarial DM, I suppose I understand the worry, but if you play a paladin under an adversarial DM you're screwed no matter what....Sejs said:Part of the issue also lies in the fact that you have to have ready access to a cleric or druid of 9th level or higher in order to Atone. And depending on the DM and game world, that can be a pretty tall order to fill if there's not a PC that can step up to the plate.
In other words, being able to Atone is on par with being able to bring a friend back from the dead. In general, popping down to the corner store it ain't.
Suffice it to say there are those that disagree with you there. Maybe in the past when greater power carried with it greater responsibility, but that is no longer the case. Nowadays saying any paladin should expect to lose their powers simply as a point of course is like saying any fighter should expect to lose their feats or any wizard should expect to have all their spellbooks destroyed.
Kahuna Burger said:or willingly in the context of a magical game world means not under magical compulsion, and poor judgement, whether aided by active trickery or not, does count. Oh look, a choice of interpretation!![]()
You've chosen your interpretation and defended it well, why make yourself look bad by playing a spoiled "My way is the only way" game?It doesn't work on anyone who doesn't already agree with you anyway.
Numion said:Don't you think this is something the PHB would mention if it really was the way Paladins were supposed to be played? I think that picture PHB paints is of men of direct action who fight evil without mercy. The gods don't provide them abilities to support second-guessing second-guesses as much as they support with abilities to smite evil.
I'm interpreting Paladin under reasonable requirements, that someone can with fulfill with reasonable forethought. You're making unreasonable requirements on them, since they cannot be filled once contact with evil ensues. The Paladins are to serve the will of their god. For a Paladin to think that he's so special that the god would make effort to set him up specifically for a fall is hubris.
Sejs said:Nowadays saying any paladin should expect to lose their powers simply as a point of course is like saying any fighter should expect to lose their feats or any wizard should expect to have all their spellbooks destroyed.
Lord Pendragon said:I guess what it comes down to is that I view Falling as something momentous and difficult to reverse. Lucifer Fell.
As far as Arthur is concerned, I never considered Arthur a paladin. It was Galahad, I believe, that assumed that role in the Arthurian legends.
Snails! said:Unfortunately the Paladin class as written in the PHB is not a reasonable mechanical expression of such a character IMNSHO.
TheAuldGrump said:Because my way is in the dictionary, and yours is not - the word has a definition, so why make yourself look silly by changing it?
There is a reason that the word is willingly. You are changing a definition to fit your argument.