Paladins at dinner parties: Polite or Truthful?

Greetings!

Canis and Chisling:

Interesting replies to the both of you!:)

However, I never said that "torture" is good. In such a mythical world, magic coercion will usually suffice. In the absence of such resources, there may be situations with certain prisoners where in order to get vital information, or to save lives, it may be necessary to employ various measures of persuasion on the prisoner. Is such common? No, not at all. Is such preferred or desireable? Not at all. But to suppose there would never be such a circumstance where such persuasion may be necessary, is merely acknowledging reality.

As for poisoning wells and *murdering* indiscriminately, well, I never said that, either. I thought my example of the sleeping Gnolls was pretty good of the tension between Law and Good, and challenging the Paladin's typical code of chivalrous ethics, which neither of you seemed interested in responding to.:)

In real war, people die. Lots of people die, and not just the people that wear the black hats, either. In a fantasy war, it isn't unreasonable to assume that similar circumstances would occur. That doesn't mean that the paladin, unlike an evil character, goes out of his way to kill non-combatants, or that he doesn't take efforts to minimise such casualties, but such casualties, even for forces commanded by a paladin, are sometimes unavoidable, and even a necessity if one is to gain victory over the forces of Darkness.

Remorse? Well, Canis, now your getting into examining the feelings of a warrior after the fact, or after the action, so to speak. I never said that paladins in general, or paladins in my campaigns, *don't* experience remorse or regret. I would say that they do.:)

As for "compassion"?--well, compassion for whom? Certainly, there are some fundamental differences in interpretation and application of the alignment rules, as stated in the core rule books. Some may believe that *all* creatures deserve compassion. Others, like myself, don't hold that evil creatures are entitled to any such rights. Evil is Evil. There isn't anything to be compassionate about. Evil is to be destroyed. Orcs, Gnolls, Vampire Lords, Demons, Dragons, all of these creatures, are evil monsters, with virtually no reasonable capacity to be other than evil. Indeed, this gets into who is believed to be Free Moral Agents. In my view, human beings, and other humanoids in the books that indicate such, like elves, dwarves, halflings, sprites, centaurs, some giants, and so on, are capable of being Free Moral Agents, and are thus entirely deserving of compassion and the benefit of the doubt. Such creatures are extended the standard notions of compassion and general moral equality that human beings enjoy, for alignment to them, as the case may be, is generally more of a philosophy than a *state of being* As such, with such compassion, they might be converted to good alignments, and thus contribute to a better world. Such, generally speaking, cannot be said of the evil, wicked races of monsters and creatures that strive to bring Darkness to victory.

As for social situations, well, in both those, as well as military situations, paladins can be in situations where lying may not only be necessary, but entirely the best and most moral response to a particular situation. There can be many such examples. Is it more important to save a life or tell the truth? I tend to subscribe to a heirarchy of morality, which sees some things as being weighted, as it were, as more important on the scale of goodness and morality than others, for not all such concepts and moral actions are equally important, because the outworking of them has, or can have, vastly different effects and consequences, which then changes entirely their moral composition.

In a similar vein of dealing with paladins and chivalrous behavior, do your paladins ever employ disguise? Such can be seen an unchivalrous, and deception, a form of deceit or lying, because it misrepresents the paladin to the world, and that isn't chivalrous, or good. In many situations, the use of disguise can mean the difference between the paladin and his companions being victorious, or being discovered, and defeated.

Likewise, attacking unarmed enemies can be seen to be unchivalrous, as can attacking from ambush. However, there can be such situations, and with certain opponents, that to do otherwise, is to invite certain defeat. Is such forbidden to paladins in all circumstances, regardless of anything?

My main point, I suppose, is that there are elements to a chivalrous, idealistic code that many people believe that paladins should follow that don't make sense, and would ultimately in a realistic world where the paladin character isn't somehow plot protected, result in crushing defeat. In addition, if all such paladins insisted on some of these elements of chivalry, then there would be no paladins, because they would all be easily manipulated and killed by more numerous, more resourceful enemies that use such idealistic philosophy against the paladins, and therefore exterminate them. The larger world doesn't play fair, and they don't give the paladin any breaks merely because he is a paladin.:)

Just some thoughts, though, meant in the good spirit of debating paladin ethics and codes.:)

Semper Fidelis,

SHARK
 

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Chrisling said:
I think goodness has intrisic qualities to it that almost insure [sic] victory if left undiluted by what is disingenuously referred to as necessity. I also think that fighting a brutal war is a victory for evil in any event.

Hear! Hear!

And even if this turned out not to be true in the real world, I think it is meant to be true in a world where "Good and Evil are not philosophical concepts.... They are the forces that define the cosmos."

Regards,


Agback
 
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Shark said...
"In real war, people die. Lots of people die, and not just the people that wear the black hats, either. In a fantasy war, it isn't unreasonable to assume that similar circumstances would occur. That doesn't mean that the paladin, unlike an evil character, goes out of his way to kill non-combatants, or that he doesn't take efforts to minimise such casualties, but such casualties, even for forces commanded by a paladin, are sometimes unavoidable, and even a necessity if one is to gain victory over the forces of Darkness."

First this is a good thread!

Second I understand what your trying to accomplish shark, and agree than paladins should be played as more than just a caricature (sp?)..

But i have to disagree with the take that killing innocents, just because it is unavoidable, does not harm a paladin's alignment.
For me, situation does not remove moral consequences of an action when the definition of "evil" and "good" are not mutable but universal constants. This is of course, based solely upon the DnD idea of NON-relative alignment, that there actually is "Platonic Good" and "Platonic Evil."

A paladin that willfully commits an evil act loses all special abilities and spells.... it doesn't say "except under mitigating circumstances, where you are forced to chose from the lesser of two evils."

I'm sorry, and i understand the desires that created the paladin class and the desires of those who wish to play them, but in a "Real World Fantasy" (*yah i know.. silly huh? :)*) environment, war is not a GOOD act. It has never been a good act, nor will it ever be a good act because the innocent are killed in the process. this includes self-defense.

A paladin could not survive (alignment wise) in the typical medieval/heroic fantasy world where evil is cunning and will use this knowledge to deliberately put paladins and other "good" people into situations where the choice is really between the lesser of two evils.

And for most "good" it doesn't matter... the balance of their actions outweigh the rare occurances where situation forces them to behave in an evil manner. Paladins, however cannot "willfully" commit an evil act.

Evil here, of course in my opinion, being evil regardless of circumstance.

I'm actually working on a project and ive been running full bore into this subject and i've pretty much decided that there could be no "Good" kings or kingdoms, because the basic necessities of survival and prosperity combined with a more "medieval" mindset against a real "Evil" would eventually lead to a fall from goodness (or death).

There would be tons and tons of Lawful neutrals though :) with pleanty of people leaning toward good, but having to make to many "hard" decisions to qualify. Good would be the provice of those who have the luxury of avoiding those choices. And if you prefer a relative alignment system, the whole stupid mess is taken care of... :) Which i prefer.


joe b.
 

SHARK,

Perhaps I read more into your posts than was there. I think we got the impression that they were more indiscriminate than you're saying.

I still think living by a stricter code is the way I will continue to play paladins. Granted, my paladins haven't been involved in wars. Nothing larger than skirmishes, in that sense. I haven't even tried to build a character that could become a general. For one thing, my one military history course didn't cover the tactical use of Fireball and Chain Lightning. :) For another, it hasn't been an option in the campaigns with which I've been involved. And for a third, nobody I've ever played with has had mechanics for it, or felt the need for them (probably because of #2)

That's one of the reasons I used the necromancer example rather than a war example. That's closer to the kind of situation my paladin characters have encountered.

As far as your gnoll example, I didn't respond for a couple reasons. You made it clear that in your campaign, they are purely evil. If you come across irredeemable evil creatures who are your enemy, I can see the wisdom in the course of action you're suggesting. Doesn't mean I would do it, but I can see your point. And since I doubt either of us is going to budge on that issue, I didn't see much point in going over it. Personally, I prefer a campaign where any reasoning being has the potential for good or evil. That makes everybody's job harder, but especially the paladin's. If the possibility exists that those gnolls are refugees fleeing the enemy you're marching to fight, it's an entirely different situation. But again, your example didn't include that possibility.

I also tend to subscribe to the "all creatures" deserve compassion rule, to a point. Evil creatures most certainly can and do give up their right to compassion. It's similar to my RL belief that you lose your rights the minute you take away the rights of someone else. But it's not indiscriminate, and judgements generally need to be made on a case-by-case basis. And that makes sense in the games I've played because the only creatures that were sentient and weren't Free Moral Agents were most Outsiders and, as far as I know, Vampires.

So, at any rate, we're dealing with very different worlds and worldviews.
 
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jgbrowning said:
...
A paladin that willfully commits an evil act loses all special abilities and spells.... it doesn't say "except under mitigating circumstances, where you are forced to chose from the lesser of two evils."

I'm sorry, and i understand the desires that created the paladin class and the desires of those who wish to play them, but in a "Real World Fantasy" (*yah i know.. silly huh? :)*) environment, war is not a GOOD act. It has never been a good act, nor will it ever be a good act because the innocent are killed in the process. this includes self-defense.

A paladin could not survive (alignment wise) in the typical medieval/heroic fantasy world where evil is cunning and will use this knowledge to deliberately put paladins and other "good" people into situations where the choice is really between the lesser of two evils.
Of course, almost ALL actions have both good and evil components somewhere down the road. I'm a moral absolutist in so far as I believe people and actions are definitively good or evil, but there are always consequences that cannot be forseen. By your rationale, if a paladin saves a young man from a tribe of evil orcs, and that young man grows up to become an evil necromancer, the paladin should lose his powers.

That's absurd. If there are a limited number of paths available, and all lead to at least a modicum of evil, the paladin is the last person who can afford to sit there wringing his hands about it. He must take the best action he can from the perspective of his faith and his code. His god would be more likely, IMO, to strip his powers for inaction than for choosing a course of action to the best of his ability, even if all the options are in some way unfortunate. Which is a contrived situation anyway, IMO.
 

Historical Palidiny Goodness

Just thought I'd put up some other names to go alongside the fabulous St. Joan:

Best examples, in order:

St. Louis: a great example of a paladin king, and you could argue that there were other paladins at his court

Saladin: renowned for his virtue throughout the Christian and Muslim worlds, has a better rep than Richard I

King Wenceslas

Belisarius

St. Martin

St. George

Roland and Oliver

el Cid

Complicated Examples:

Trajan: according to the medieval tradition of his life and after life

Edward II: Sure he's fey in Braveheart and in 'history' but he had a strong saint's cult after his death

Edward I: If you're comfortable with pan-British imperialism

Charlemagne: A pretty remarkable guy, I blame his wife and commanders for his weirdness against the Saxons

Black Prince: What a chivalrous guy

Richard III: for the really complicated stretch on his life if ya' don't believe a word of Shakespeare

King Harold: There are some people out there who love this guy

Pope Julius II: A Paladin who exemplifies a certain argument of Paladinhood
 

SHARK,

I didn't response to the the situations with the gnolls because, well, you keep inserting this idea of medieval chivalry into paladins. I don't feel that it's there, it needs to be there, or is actually there in the games I've played. Perhaps you've had different experience, but in the games I've played paladins were primarily religious men to non-Christian gods and tried to embody the noblest principles of those deities (whomever they might be). Chivalry, either as actually practiced by medieval knights or out of medieval romances, never entered into the picture. Plus, your scenario left out so much information that to adjudicate (for me) the morality of it was impossible.

I still think it's largely true that you believe that we disagree as to the activities a good-aligned person can perform and remain good-aligned. You think that it is possible for a person to engage in torture (if in rare circumstances) and remain a good-aligned character. I strongly disagree. I do not think the ends justify the means. I do not think civilian casualties are acceptable as the "price of doing war" -- like I said, elsewhere, war is the problem, not the solution. War is evil. If things have come down to it being a war, evil has already won and people are just fighting to see which evil will win. A good-aligned person in war is probably either going to die because they refuse to abandon their morality, have extraordinary luck in never having to have their alignment tested, or take actions that change their alignment. A paladin in a protracted, dirty war will probably either die or come out of the war not a paladin -- which you disagree with. You think ruthlessness in the defense of good allowed people to remain good; I disagree.

As a partial aside, I think you sorta ignore some of the "truths" that exist in most D&D games. I mean, you've said stuff like an unyielding benevolent attitude doesn't give paladins anything -- but, well, that's not true. Paladins have divine grace, lay on hands, detect evil, cure disease, spell-casting abilities, magic wonder horses and the ability to turn undead (and other things, too, if they get the right feats). They keep these wonderful abilities only so long as they are spotlessly the good guys. So, in my games, when faced with a decision to do something like torture someone for information that could decide a battle the paladin's player would have to make a rough decision: to keep their wonderful powers or loose them to gain this information.

In short, paladins (and good-aligned clerics) most demonstrably gain something from being spotlessly good that helps them survive with an uncompromising moral stand that their religious devotion gives them.

Certainly this has cascading effects. If a king wants to do something wicked to win a battle (let's say he wants to destroy civilian infrastruction behind enemy lines that will cause huge suffering and loss amongst the civilian population) and the paladin objects to this (for all the same reasons that it is illegal to destroy civilian infrastructures in our own world). Well, the king can say to himself, "Screw the paladin. What does he bring to this fight?" Or he can say to himself, "Man, the paladin really was useful when the plague broke out after fighting those yugoloths. And his detect evil power is useful for rooting out those demon spies that are trying to infiltrate our society. Not to mention his massive charisma and leadership abilities. And after a battle, his laying on of hands is really useful. Not to mention the huge damage he can do to evil with his holy sword and smite evil powers. He can brandish his holy symbol and destroy a host of zombies! Demons run from his presence when he does that, too!"

In short, a paladin does get things for being "stupid," as you've called it. The benefits might even justify him continuing to be stupid even though certain tactical advantages are lost.
 

First let me say that whether or not you agree, SHARK is always a great read!

Taking your gnoll example, what if instead of an armed encampment, it was the noncombatants left behind in the gnoll village? Would the paladin still slaughter all the sleepers because it won't be long before those gnolls grow into or breed new warriors? Winning is winning right? Sure they're women and children gnolls, but there are several hundred of them, and they could overwhelm the paladin's forces even untrained.

One would think this is a very different scenario, and neither slaying the innocents (even tho they are both evil and the enemy) nor poisoning the well (which another poster did suggest) is acceptable.

I have a paladin in my campaign that tends to lead with her chin and hope everything works out. It usually does, and not by any function of plot immunity. Paladins simply get benefits that break ALL fair fights their way. Protection from Evil and Divine Grace just make paladins better, as does Lay on Hands and Smite. Paladins WANT to get into melee, and quickly, so as to beat the tar out of their foes.

Likely in my campaign, the paladin would charge into the center of the gnoll camp and destroy the leadership, then carve her way back out. Given the state of gnoll discipline, the entire encampment is likely to rout, and the paladin achieves a great victory without resorting to slitting throats indisciminately.

PS
 

Re: Historical Palidiny Goodness


Belisarius
If you mean Justiniians Genaral , No he lied the osgothic king to give him his crown, to be the king of the ostgoths himself, not to give them to Justinian.

el Cid
the film Yes.
But what i`ve heard he was nothing more than a glorified sellsword.

Charlemagne: A pretty remarkable guy, I blame his wife and commanders for his weirdness against the Saxons
Why ? Which Wife?
The massacer of Verden/Aller was carried out at his orders, on unarmed men.
 

Chrisling….(for all the same reasons that it is illegal to destroy civilian infrastructures in our own world)….. :eek:

WHAT!??? You mean we can’t destroy bridges, blow up dams, bomb factories, bomb airports when we at war or conflict or just a slight rumble.


Where are you getting this?
 

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