Paladin's conflict

Good is more than Justice and Rightousness.

Good is also Pity and Mercy.

Until you are able to heal him, take whatever steps are necessary to ensure he does no harm to others or himself.

Death is your last resort. It should not be your first.
 
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Wormwood's right. Killing the innocent is an absolute last resort. If you can conceivably save him, do so. However, should he break free of his restraints, one should do whatever is necessary to ensure minimal loss of life: by killing the lycanthrope if necessary.
 

Xavim said:
Why is it that every Paladin under the sun sees death as the solution to everything?

Assuming you've been travelling with the party for a while that character is your friend. What would you do if one of your friends was being possessed by a horrible curse? If the answer to that is the same as the way you play your paladins I'm glad I don't know you.

(you know, and don't have a horrible curse...)

I don't want to kill him. I guess my initial post should have been more along the lines of "how far should I go in helping him?"
I agree with what AnthonyJ said about when he "willfully turns to evil" is when I must put him down

Thanks for all the help
 
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Only kill him if (a) he asks for it, or (b) he is about to kill someone innocent. And even then killing should only be the last possible option - if you can figure out a way that does not involve killing him, you should pursue that first.
 

A friend is someone that you will walk through hell to save. Question- is he a friend?

Is the Player enjoying the idea of the power or the character?

Try explaining- character to character, what you will have to do when and if he becomes evil. If its the player that is liking the idea of playing a Were then he should catch on to the fact that- "I am gonna lose this character." At that point the GM will be considering how to best handle this plot twist- good characters killing fellow characters "for thier good, or the good of others."

Consider this- as a Pally in my campaign I would consider just how much the characters mulled this over. If they just up and decided- "lets kill him, because he can turn evil," well don't worry about those future levels of Pally, cause you are not getting them.

Emmm- In short, talk, open communications, let the players and the GM hear you, make apparent to them that- "this Paladin is gonna have a tough time of this, no matter how this goes." Could save the party, the character, and well time making up a new character.

All just suggestions. Have fun, remember it's only a game. :)

Taelorn76 said:
In the campaign I am in right now we just found out that a member of the group is a lycanthrope (wolf), he just found out as well. Now me being a paladin should I kill him now, or should I try to save him and cure him of this disease? This goes back to what others were saying about morals and what is right and wrong, or good and evil.

I know I can't turn my back and walk away, because I would be letting evil roam.

This kind of goes back to an argument in the BoeD thread
https://www.enworld.org/index.php?threads/66661/
 


The BoED has strongly changed my views about Paladins (and anything Good in general).

In page 28 of BoED, there is a fascinating rule about changing a captive's alignment from evil to neutral, and then from neutral to good, using diplomacy checks. If the dice roll very luckily for the converting character (not the captive), she can change a captive from evil to good in 14 days (probably much more, but in the end probable).

This has given Paladin's a reason to show mercy to evil captives. Accomplishing this also gives the Paladin another supplemental X.P. award, as if he would have defeated the creature.

So, even if the Werewolf PC embraces his lycanthropy, your Paladin can (according to BoED) actually turn him into... a good werewolf.

There is a picture and stats of a redeemed mind flayer monk on page 17 :eek: !
 

Get some good ropes if you don't find a healer and tie him up well before he transforms. Make sure you account for his size growth.... and do get a silver weapon just in case ;)

You should try your damnest to save him. Get a metal cage... or bury him with his head only out. After the moon is gone you've got some time to find a healer.

Dont try to convert him unless it seems the lycanthrope is possible.
 

Xavim said:
Why is it that every Paladin under the sun sees death as the solution to everything?

I don't think that is even true. I've played a paladin who relied on Lay on Hands and Cure Disease far more than Smite Evil: a doctor and a Christian and a very reluctant warrior, who hired himself out as a knight only because he couldn't support his wife working as a doctor.

And I don't think I'm unique. (In that respect, anyway.)

Regards,


Agback
 


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