Gee... *blush* Thanks !Aristotle said:I think Trainz has probably come to an acceptable conclusion. Who cares if it is right. It smacks of good role playing, and presents an incredibly interesting string for further role playing.
Now WAIT a MINUTE !Of course... slaying the kobolds would be for pure role playing reasons... as you won't be getting XP for killing the majority of them.
Green Knight said:The whole thing frustrates me to no end. I argued long and hard on the WoTC boards for the damned Paladin's Code to be clarified and made concise, as well as for Detect Evil to be cleared up, but nope. The only alteration was changing "Etc." to "and so forth". Arrgh! This is something upon which the Paladin's class abilities depend upon. You'd think they could've been a little bit more specific. Hopefully the Book of Hallowed Might will do something about it, but I doubt it.
Edit: This, by the way, is why I refuse to play Paladins in RPGA games. This thread more than illustrates the frustrating aspects of the Paladin class, because in RPGA games you're playing under a different DM every other game. And each DM has a different definition of what's a violation of the Paladin's Code and what isn't (Which is a result of a serious lack of clarity in the Code, itself), which means that doing something which is acceptable in one game, can lead to you losing your Paladin status in the next game. Especially annoying, since Paladin is my favorite class. So unless I want to walk on eggshells in every game, I gotta play something else.
Elder-Basilisk said:In contrast, the 2e "EEEVEEEIL only" interpretation of Detect Evil is actually much more suited to a black and white game where the proper response to Evil is always to kill it. When Detect Evil doesn't detect Scrooge, or a serial womanizer, but only fiends in human form and their high priests, it really IS a license to kill. (Certainly there are still people who don't detect as evil who the paladin is justified in killing also but at least one class of people (those who detect as evil) are unambiguously marked for death). That is not the case in a system where pickpockets, sharpers, and fiends (well, at least weak ones) could all respond to detect evil in the same way.
LuYangShih said:By the way, I do not think characters like Scrooge would be classified as Evil. Such characters would be a type of Neutral with Evil tendencies, but they have not yet fallen into the Evil alignment. I do not think you can have "weak" Evil or Good characters. Such characters are still mostly Neutral, with a tendency towards one axis or the other.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.