JamesonCourage
Adventurer
Yep, I game once a week for about 9-10 hours, and I could game more often, but don't (4/5 players want to, but I'm only down for a second weekly session if we all make it, so one player isn't continuously skipped). So, yeah, when I want to return to a campaign I used to run, I'll go over to the old system. Or, if a particular game runs the "genre" better, I'll switch to it (I use Mutants and Masterminds 2e for one-shots where everyone plays a character from Justice League).*shrug* Well I don't understand why you'd give up the fun freedom of your personalized game to hold yourself hostage to traditionalist baggage. But I don't get many opportunities to game. Maybe you're luckier, and you have the time and energy for periodic nostalgia campaigns just for the lolz?
But, you're basically correct: I wouldn't give up my personalized system for another system in the long term, unless that system really showed up my own design. I'd play in it, but not run it. It's why I'm slightly invested in 5e; my brother runs games, and when he moves back (from his deployment in Texas), he might swap over to 5e if it's "good" (subjective, and all that). He has his own system too (a ninja game), but he loves 3.X, likes 4e, and will probably look into 5e.
True, but that was the "arbitrary" part. You have psionics and fiendish krakens and medusas as a race and mummies and nagas and dragons and bards and druids and awakened bear wizards and so on. D&D is filled with stuff, with kind of a "there's room for it" with a lot of arbitrary stuff thrown in.I'm also confused about alignment restrictions being part of a kitchen-sink game. I mean the more restrictions you have, the less kitchen sink you have.
But, overall, I do think getting rid of alignments was healthy for the RP in my games. I just like the RP it adds when I do dip into D&D, as long as it's a strong force in the world(s), and not basically ignored. As always, play what you like
