Right. So non-LG paladins have been canon for the almost the entirety of the game.
So much for that baggage.
Look guys, I might agree with you, but do not distort the facts. Dragon Magazine was not canon. The 1e Anti-Paladin was an NPC class, and an entirely separate class from the Paladin, More an amalgam of Paladin and Assasin class.
Moreover, NPC classes were wildly not balanced, (Beastmaster I am looking at you), when used as PC classes. So much so, that most campaigns I played in at the time banned the use of NPC classes.
Arcana Unearthed was the 1e book that introduced Dragon material to Cannon status....and Paladins just became a subclass of Cavaliers.
Paladins for most of the history of the game have been LG. There might have been other classes of a similar theme, (which speaks to your point of demand for more flavor), but they were not Paladins.
I have DM'd for a group that had the traditional Paladin, and an Arcana Evolved Champion of Freedom, the classes and characters were quite varied. Again, to just re-skin a Paladin to fit a another identity, does a disservice to the alternate identity...it is ok to have both a Champion and a Paladin class, likewise Themes, can also add some flavor differences as their use has been hinted at in design posts, (like kits in 2e).
Most importantly their is a specific tone to a Paladin. Charisma is meant in it's literal meaning of "God gifted grace". Clerics are liturgical, you can train anyone to be a cleric, but Paladins are chosen by a higher power.
The mythological/ historical figures we commonly associate with Paladins: Galahad, The Peers of Charlagmane, Joan of Arc, all were Charismatic (in the technical sense) figures, that in service to a just divinely empowered human lord, also by such service supported the proper supernatural foundation of the world and heaven. Sounds Lawful and Good to me. It is also an archetype found in China and Japan.
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