Kraydak said:If you assume that strikers have adequate defensive abilities that defenders are unneeded, then yes, a paladin striker would be unoptimal...
No. There is no need for you to mischaracterize my statements.
I merely need to assume that the ability to re-establish range and the ability to continue dealing on-par damage even while compromised can be balanced against the fact that being compromised is less bad for the paladin.
In other words, the paladin can function as a striker some of the time, but when he's pressed he has to fall back on defender traits. Likewise, some of the strikers (notably the Rogue in at least one playtest report) are able to fill in the defender role for a few rounds on occasion, but not all the time.
The roles aren't meant to be straitjackets.
Everything said assumes there is only one monster ever attacking anyone.
It assumes that said monster has no ranged or special movement abilities. Basically, you're either fighting a single minion, normal, or elite monster, as all solos will have something they can do, if only for a round or so.
It assumes that Divine Challenge will do damage every turn, when chances are, a monster would risk a Fighter missing on his attack of opportunity rather than taking the automatic damage.
That the enemy party doesn't have any controllers or soldiers with abilities to prevent this.