Hmmn, I think this is a very good question to ask, because the paladin should be mechanically more powerful than other classes. Why is that? Because they are unique in having a mechanical penalty for not being roleplayed properly.
Drow playersTM? You know, these guys who want to play half-demonic vampire warlocks that are sooo kewl eeevil?Nightfall said:Just curious and slightly out of context here, but has anyone else encountered a guy that goes paladin only to ex-paladinize himself so that he can go blackguard?
Or is it just this one guy I know?
Isn't it wasteful to have nipples on men?Mallus said:Why are paladins 'balanced'? Because D&D is first and foremost a game. This is also the reason black doesn't start down a rook in chess.
That was easy. Next question!
ehren37 said:Weak core class, frequently crippling code of conduct that controls the group as well, endless arguments.
I hate paladins.
The code is written the way it is so DMs have the flexibility to explicitly state what a paladin may or may not do. The rules stay out of the DM's way, and because this is a role-playing issue, this is a very good thing.ehren37 said:The paladin code needs to EXPLICITLEY say a few minor things that cant be done, instead of the nebulous mess that exists now, where the average DM will yoink your powers for lying to save an innocent life.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.