mhacdebhandia
Explorer
I disagree, for the simple reason that it's not a bad thing to "have" to adhere to the paladin's code. If you honestly considered it a problem, why would you be playing a paladin?
The reason you lose your class abilities is thematic, because of what those abilities represent, and because of literary precedence - in Three Hearts and Three Lions, the direct literary inspiration for the D&D paladin, the main character's holy aura (which keeps the monsters away as he and his companions rest) begins to fail when he has impure thoughts about the woman he travels with.
I don't consider it a true restriction because a paladin shouldn't want to commit the actions which cause a loss of abilities in the first place. It's really a plot device, like a character's loyalty to a particular king or a wizard's mission to gather new spells for his order as he comes across them. Yeah, there's a mechanical penalty attached, but so what? Does anyone really care? How many people plan to play naughty paladins anyway?
You can bring up the question of jerkoff DMs who screw paladins over with stupid interpretations of the paladin's code, but that's a straightforward red herring. It has nothing to do with the rules and it doesn't justify changing them, which is unnecessary anyway - aesthetic preference is justification enough.
If you don't like it, change it. I don't have a problem with it, though, and I won't accept that it's an objective problem.
The reason you lose your class abilities is thematic, because of what those abilities represent, and because of literary precedence - in Three Hearts and Three Lions, the direct literary inspiration for the D&D paladin, the main character's holy aura (which keeps the monsters away as he and his companions rest) begins to fail when he has impure thoughts about the woman he travels with.
I don't consider it a true restriction because a paladin shouldn't want to commit the actions which cause a loss of abilities in the first place. It's really a plot device, like a character's loyalty to a particular king or a wizard's mission to gather new spells for his order as he comes across them. Yeah, there's a mechanical penalty attached, but so what? Does anyone really care? How many people plan to play naughty paladins anyway?
You can bring up the question of jerkoff DMs who screw paladins over with stupid interpretations of the paladin's code, but that's a straightforward red herring. It has nothing to do with the rules and it doesn't justify changing them, which is unnecessary anyway - aesthetic preference is justification enough.
If you don't like it, change it. I don't have a problem with it, though, and I won't accept that it's an objective problem.