Arcane Archer
“My bow and arrow are but mere tools to channel my real power.”
Prerequisites: Wizard Class, proficiency with Longbow or Shortbow.
The Arcane Archer stems from the culture and studies of Elves as they moved away from there kin. While they made there way in the natural world, some still wished to hold onto there fey heritage, and some learned to channel their arcane arts through there natural weapons, and blend magic with martial prowess.
Arcane Archer Path Features
Arcane Damage Action (11th level): When you spend an action point to take an extra action, choose a type of energy from the following types: acid, cold, fire, or lightning. Your attacks deal ongoing 5 energy damage (save ends) of that type on a hit.
Archer's Implement (11th level): Choose an arcane implement that you specialize in, whether the wand, staff, or orb. You can use a Longbow or Shortbow as if it where that type of implement when casting your spells.
Imbue Arrows (16th level): You may substitute the range of any arcane power with the Area or Ranged keyword with your weapon's range when using a longbow or shortbow as an implement to cast that power.
Arcane Archer Spells
Arrow Storm Arcane Archer Attack 11
You fire a single arrow in a high arc over your enemies, commanding it to burst into a hail of powerful missiles.
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Encounter * Arcane, Weapon
Standard Action Area burst 4 Ranged Weapon
Target: Each enemy in burst.
Attack: Intelligence vs. Reflex
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Hit: 2[W] + Intelligence modifier damage and the target is knocked prone.
Arcane Evasion Arcane Archer Utility 12
You tap into arcane power to keep yourself out of enemies reach.
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Daily * Arcane, Implement, Teleport
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
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Effect: You can teleport up to 3 squares away from the enemy.
Arrow of Death Arcane Archer Attack 20
You imbue your arrow with murderous intent, and call on your arcane mastery to slay the target in one blow, or at least make them wish for death.
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Daily * Arcane, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Intelligence vs. AC
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Hit: 3[W] + Intelligence modifier damage. Make a secondary attack against the target.
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Secondary Attack:Intelligence vs. Fortitude
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Hit: Ongoing 10 damage and the target is stunned (save ends both). If the target saves, it is weakened (save ends).
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Miss: Half damage and the target is weakened (save ends).
In a party role, the archer has a war mage bent to it, as well as a bleeder, and does well for any mage wishing for some more range to their spells.
As always, please critique, and let me know what you like, and what needs some tweaking.
“My bow and arrow are but mere tools to channel my real power.”
Prerequisites: Wizard Class, proficiency with Longbow or Shortbow.
The Arcane Archer stems from the culture and studies of Elves as they moved away from there kin. While they made there way in the natural world, some still wished to hold onto there fey heritage, and some learned to channel their arcane arts through there natural weapons, and blend magic with martial prowess.
Arcane Archer Path Features
Arcane Damage Action (11th level): When you spend an action point to take an extra action, choose a type of energy from the following types: acid, cold, fire, or lightning. Your attacks deal ongoing 5 energy damage (save ends) of that type on a hit.
Archer's Implement (11th level): Choose an arcane implement that you specialize in, whether the wand, staff, or orb. You can use a Longbow or Shortbow as if it where that type of implement when casting your spells.
Imbue Arrows (16th level): You may substitute the range of any arcane power with the Area or Ranged keyword with your weapon's range when using a longbow or shortbow as an implement to cast that power.
Arcane Archer Spells
Arrow Storm Arcane Archer Attack 11
You fire a single arrow in a high arc over your enemies, commanding it to burst into a hail of powerful missiles.
______________________________
Encounter * Arcane, Weapon
Standard Action Area burst 4 Ranged Weapon
Target: Each enemy in burst.
Attack: Intelligence vs. Reflex
_______________________________
Hit: 2[W] + Intelligence modifier damage and the target is knocked prone.
Arcane Evasion Arcane Archer Utility 12
You tap into arcane power to keep yourself out of enemies reach.
________________________________
Daily * Arcane, Implement, Teleport
Immediate Interrupt Personal
Trigger: An enemy hits you with a melee attack
________________________________
Effect: You can teleport up to 3 squares away from the enemy.
Arrow of Death Arcane Archer Attack 20
You imbue your arrow with murderous intent, and call on your arcane mastery to slay the target in one blow, or at least make them wish for death.
________________________________
Daily * Arcane, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack: Intelligence vs. AC
________________________________
Hit: 3[W] + Intelligence modifier damage. Make a secondary attack against the target.
________________________________
Secondary Attack:Intelligence vs. Fortitude
________________________________
Hit: Ongoing 10 damage and the target is stunned (save ends both). If the target saves, it is weakened (save ends).
_________________________________
Miss: Half damage and the target is weakened (save ends).
In a party role, the archer has a war mage bent to it, as well as a bleeder, and does well for any mage wishing for some more range to their spells.
As always, please critique, and let me know what you like, and what needs some tweaking.
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