• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Paragon Path names revealed by Jonathan Tweet!

Carnivorous_Bean said:
Not a bad name, just not generic enough.

See, I'd say the ones you suggest are too generic. Given the number of paragon paths the game's likely to see, more specific is not only better, but essential.

It's the same reason that, in 3E, you wouldn't just want a prestige class called "master of spells." It's simply too broad; it applies, or could apply, to far too many PrCs.

Again, that's not to say some of names can't use work. (But then again, so could a lot of the PrC names in 3E.) ;)
 

log in or register to remove this ad

I'm very Pro-4e but it seems silly to make a big deal out of these 'paragon path' and 'epic destinies'.

I was under the impression that each class had several build.

Let's say you play a fighter. A fighter could take a lot of tank type abilities focusing on his use of a shield. Than he reach level 11 and he... takes more powerful tank type abilities now available that focus on his shield but gets (probably) to call himself a 'Iron Vanguard'.

Big whoop.

This is basically just giving a name to the talent tree he'll choose to focus on.

Beside the fact that the new abilities available are more powerful, how is choosing higher level abilities that suit your character concept any different from what you've been doing the first 10 levels?

I bet that the level 10 fighter in that campaign was pretty much already a 'Iron Vanguard' by level 10 (Meaning a tank) before he'd reach level 11 and get a fairly meaningless new title. You'll be barely see any difference in character focus. He'll just keep getting better and better at the job he picked all the way back to level 1.
 

Mal Malenkirk said:
I'm very Pro-4e but it seems silly to make a big deal out of these 'paragon path' and 'epic destinies'.

I was under the impression that each class had several build.

Let's say you play a fighter. A fighter could take a lot of tank type abilities focusing on his use of a shield. Than he reach level 11 and he... takes more powerful tank type abilities now available that focus on his shield but gets (probably) to call himself a 'Iron Vanguard'.

Big whoop.

This is basically just giving a name to the talent tree he'll choose to focus on.

Beside the fact that the new abilities available are more powerful, how is choosing higher level abilities that suit your character concept any different from what you've been doing the first 10 levels?

I bet that the level 10 fighter in that campaign was pretty much already a 'Iron Vanguard' by level 10 (Meaning a tank) before he'd reach level 11 and get a fairly meaningless new title. You'll be barely see any difference in character focus. He'll just keep getting better and better at the job he picked all the way back to level 1.

Judging by previous comments on paragon paths the reason that a big focus is placed on the paths and destinies because they will let some classes overlap. Let's say that Iron Vanguard is the path which fits with the tank aspects of Paladin and Fighter. If both classes go into IV then they will both have access to the same powers for the first time in their progression.
 

As far as I am aware, the official word is that in the PHB there will be three Paragon Paths for each Class, and each Paragon Path is designed to work for two Classes. That might have changed, but I like that system so I will assume it is true until information says otherwise. Does anyone have the older list of Paragon Paths from Races and Classes?

My guesses are as follows:

Iron Vanguard is a path for Fighters and Paladins.

Battle Archer is a path for Rangers and Rogues?

Battle Captain is a path for Warlords and Fighters.

Spellstorm Mage is a path for Wizards and Warlocks.

Astral Weapon is a path for Paladins and something martial or arcane, maybe?

I really wish they would give us a more concrete look at Paragon Paths and Epic Destinies.

Anyways, I really like the idea of Paths and Destinies, simply because it reminds me of the class change mechanic from a few videogames I like, particularly the Fire Emblem series. In fact, one class progression from the Fire Emblem series is Mercenary -> Hero -> Vanguard. I rather wish that D&D could keep to more simple names like "Vanguard" though, without always adding on needless adjectives.
 
Last edited:

parcival42 said:
Hah, 1st Ed., where you got a new title EVERY level!
"Hi, I'm Frank the Veteran"
After a day or two of adventure...
"Call me Frank the Swordsman today"
Another week passes...
"I'm not a Swordsman anymore, now I'm Frank the Hero!"

Since we're talking 1st Ed., that should read months & years rather than days and weeks (and I'm not nostalgic for those days).
 

bording said:
From that we can see:

wizard/spellstorm mage
Sounds okay.

bording said:
fighter/iron vanguard
Sounds decent.

bording said:
ranger/battle archer
I'd prefer archer-ranger, but okay.

bording said:
warlord/battle captain
Sounds like a demotion from lord to captain.

bording said:
paladin/astral weapon
I know using "Astral" as an align-neutral term but isn't it better to just leave it as "Divine/Unholy Weapon"? Or just drop the weapon and go with "Champion"?
 

TwinBahamut said:
As far as I am aware, the official word is that in the PHB there will be three Paragon Paths for each Class, and each Paragon Path is designed to work for two Classes. That might have changed, but I like that system so I will assume it is true until information says otherwise. Does anyone have the older list of Paragon Paths from Races and Classes?

My guesses are as follows:

Iron Vanguard is a path for Fighters and Paladins.

Battle Archer is a path for Rangers and Rogues?

Battle Captain is a path for Warlords and Fighters.

Spellstorm Mage is a path for Wizards and Warlocks.

Astral Weapon is a path for Paladins and something martial or arcane, maybe?

I really wish they would give us a more concrete look at Paragon Paths and Epic Destinies.
Here's the list:

Vigilant Defender (Fighter and ?)

Arcane Archer

Veiled Assassin

Battle Captain (again)

Mystic Theurge

Weapon Master

Prince of Knaves

Cavalier

It also says there will be twelve paragon paths. If the names were kept, we've got all of them. :)
 

Oooh, guessing games. Let me try!

Iron Vanguard (Fighter/Warlord)
Battle Archer (Ranger/Rogue)
Spellstorm Mage (Wizard/Warlock)
Astral Weapon (Paladin/Cleric)
Vigilant Defender (Fighter/Paladin)
Arcane Archer (Ranger/Wizard)
Veiled Assassin (Rogue/Warlock)
Battle Captain (Warlord/Cleric)
Mystic Theurge (Wizard/Cleric)
Weapon Master (Fighter/Warlord)
Prince of Knaves (Rogue/Warlock)
Cavalier (Paladin/Ranger)
 

Tarril Wolfeye said:
It also says there will be twelve paragon paths. If the names were kept, we've got all of them. :)

Actually it looks like the info from Races & Classes is no longer correct.

Michele Carter posted here a while back saying:

WotC_Miko said:
From the "things have evolved department": There are at least twice that number of paragon paths in the PH now. The variety, it is broad.
 

Prince of Knaves? Isn't that about like "Lord of Scum?" "Thug Boss" maybe?

And I realize we're down playing alignment but should assasin really be one of a mere dozen character options in the first PHB? Talk about drifting from the games heroic roots....
 

Into the Woods

Remove ads

Top