CleverNickName
Limit Break Dancing (He/They)
That is really good to know. Thanks for sharing.I really liked advantage/disadvantage as a mechanic and imported it into Pathfinder... and almost immediately removed it.
Basically, it works really well if you're rolling one thing at a time. So it was fine for skill checks and low-level attacks, but as soon as players got multiple attacks, it fell apart.
The same thing happened in the playtest with multiple attack enemies or large quantities of enemies, so I should have seen it coming. Back when swarming dire rats gained advantage... the die rolls were thick on the floor that day.
That said, it might work okay in an E6 campaign or any low-level campaign... but I don't think I'd even use it there. I'm definitely an anti-convert.
I have been looking for ways to improve the speed of combat, and one of the things I am considering was the removal of multiple attacks per round (for both players and monsters alike). Perhaps adv/dis would work a lot better under a system like BECM, where characters didn't get more and more attacks per round as their levels increased?