So today I took my daughter to the library and while there I noticed they had D&D books!
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While I have no plans to run these, I figured it might be fun to see what these Adventure Paths are like and more importantly to steal whatever seemed good or re-workable for my homebrew games.
So what do you think, if anything, is worth stealing? Locations? NPCs? Magical items? Monsters? Plot elements? Maps? What sections should I spend my time looking at?
If it matters, I tend to run fairly grounded and serious games with a homebrew setting with a moderate degree of magic - though anything that is truly interesting can probably be reworked to fit, if not in my current campaigns, then future ones.
Oh, and notice the "+" in the thread title. If what you think is that there is absolutely nothing in either book that is useful or interesting, I am sure there are other threads to post in.