Party HP

I like this party HP idea - it gives PCs incentive to protect their more squishy comrades. It's very 3-musketeers. It could neatly solve the Whack-a-Mole problem if reviving a PC means that character gets back up, but the distance to the next PC-down milestone doesn't change. What I don't like is the idea of watching PCs go down like dominoes, one after another, in each challenging fight.
I love watching D&D players rush into combat in the traditional 'every player a star' manner, and getting chewed into pate. After a few times, they generally get the idea of teamwork hammered into them, but the learning curve is one of the things that makes 5e acceptable.
 

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