Party Levels for G1-3,D1-3,Q1

kobold

First Post
I misssed a chance to look at the conversion notes for the Giant modules, and before Ibegin the monumental task of converting the series myself I'd like to ask others oppinon. What levels are recomended under the D20 rules for these modules. Has anyone run the series through the Demon Web Pits? If so any helpful hints or comments on converting and running this series. Even better has anyone gone through the trouble of converting the whole series?
My plan is to run A1-4->G1-3->D1-3->Q1. I'm a little concerned about the jump between the Slavers and the Giants
 

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Hey Kobold

The converted characters (there were 9) ranged from 9th to 14th level. It was split roughly with half at the low end and half at the high end. They all had excellent stats... I think they all had 77 + 1d20 points to spend on stats, plus level-ups.

Though I think their magic was a little under-powered. G1 is still relatively easy for characters at this level, assuming the right tactics. But G2 will be much harder and G3 will walk all over them.

My group is just starting G1 now... so I couldn't comment about the Demon Pits.

cya
 

Someone posted a G1 conversion "fully legal" I think in the conversion section. I looked it over last night.

My gut feeling is that you would need at least 50 PC levels to make it through the Dinner Party fight. 70 is probably a better number though.

Either way, I think you need (minimum) 2 Fighter types probably around 4 would be ideal.

I don't know if the above makes any sense but this is the Party I thought about funning through it:

Human thief Level 11
Human Paladin Level 10
Elf Wizard/rogue 8/3
Dwarf Cleric Level 10
1/2 Ogre Fighter Level 11
 

Morning Trentonjoe.
I think you've set your sites too low... that party is going to get smoked.

There are 22 hill giants in there... not to mention the chief, his wife, sub-chief, cloud giant, 3 stone giants, and a bear. That's over 3300 hit points of creatures to wade through... with only a paladin and an ogre fighter doing the brunt of the work. Not possible.

How are you going to stop the really big guys from pulling out and getting all of the Orc, Ogre and dire wolf reinforcements?
 

I took a party of 4 10th level guys through it and they barely got out. Took some damn good thinking on their part. First encounter two nearly died. So, at least they knew to use caution after that!! :D
 


depends on your parties mentality. If they are hack and slash minimum of 12-14th level each with 6 characters. 2 artillery(magic users) 2 tanks and 2 healing batteris and you will do fine in a slaughterhouse such as this.

Now if they do stealth you can lower the level say around 9-11 and make sure they have a rogue/bard/ranger to go stealth mode. Also they can have a priest cast silence 15' radius and have the fighters go in and slaughter the enemy while they sleep. Recon is key here to winning this battle without rousing the people in the main area.

I have studied this module and ran it for years. I have seen both parties when they charge in and when they go stealth. The stealth usually live longer to tell the tale.
 

mikebr99 said:
What did the 4 - 10th level character look like?

Good question, bare with me as I try to remember, this was over a year ago.:D

Daniil: fgt4/brd4/duelist 2
Ebin: Sor7/Rog3 with weasel and pseudo dragon
Connor: clr 10 and major powergamer.
Able: Ranger6/Caladoinin Ranger 4 (homemade prestige class) with Thor his trusty dwarven hound. The dog was basically his cohort.

All had magical items a little better then they should of because of previous adventure. Many had charges or were one use. Their stats were really good. IT was out frist d20 game so we had a lot of fun with better then average stats and also a few extra feats.
 

Leopold said:
depends on your parties mentality. If they are hack and slash minimum of 12-14th level each with 6 characters. 2 artillery(magic users) 2 tanks and 2 healing batteris and you will do fine in a slaughterhouse such as this.

Now if they do stealth you can lower the level say around 9-11 and make sure they have a rogue/bard/ranger to go stealth mode. Also they can have a priest cast silence 15' radius and have the fighters go in and slaughter the enemy while they sleep. Recon is key here to winning this battle without rousing the people in the main area.

I have studied this module and ran it for years. I have seen both parties when they charge in and when they go stealth. The stealth usually live longer to tell the tale.

I agree totally. I ran it as a surporise. THe psuedo dragon's mate had been killed by these giants and he wanted revenge. So, he lead (tricked) the party to go to the giants place. THe party didn't realize there were giants in there until the first encounter.
 

Stealth is going to work for so long...

Once the Giants have wised up to their tactics, there will be wolves wandering the halls looking for hiding characters. And there will be awake guards in the tower....

As well as patrols trying to find that party's hiding spot.
 

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