Path Distribution Update (as of now by the registration thread)

Perhaps Signature Styles should offer immunities, but Dojo Styles should not. As they cannot be taught, the implication is that they are not fully mastered.

Its a minor change, but one that will remove some of the honor path's overwhelming power.

It doesn't address the fact that signature locations are far weaker than sig styles....

Yaks need something else to counter balance this.
 

log in or register to remove this ad

IMO, immunity just plain shouldn't exist. Would clear up a lot of problems.

On Dirty Trick, I've always thought that it should be usable before or after the villain generates their move, and that they should be allowed to decide whether or not to DT any move that could do above 2 points even if they already posted. That would remove DT being initiative deciding.

Also, IMO Sneaky Trick shouldn't be a Yakuza power. Just like Holy Day isn't an honored power. From what I can see, it is there mainly as a "legacy"... it was there before, so it's there now. I think a different power should be given in place of it for the Yakuza path.
 

I think that Dirty Trick influencing initiative as a side-effect is kinda wrong. If we were talking about a computer program, I would call it a hack. It's a dirty (;)) fix to a problem.

However, I don't know if there's a good solution. If we just said that a DT can be declared at any time before judgement, it would mean that the Yakuza has to "confirm" each of his moves before they can be judged. That would be even more clunky... a Yakuza could post a move, then his foe does the same, and then the judge has to wait for the Yakuza to say 'no, I don't DT', before judging.
 

Perhaps we need to get rid of Sneak Trick and replace it with something that allows the Yak to change one of their moves to one of their signature locations -- Mastery but for place instead of style.....
 

Posion blade is the Yak's version of mastery. So giving them the ablity to change a place to match like that would be like giving honored path a extra mastery.

And sneaky trick can be devistating in a match when used corectly. It can give them a 2 point round, with a much better chance of winning then mastery or posion blade.
 

Sneaky Trick can only give the Yak a two point round if it happens to be their style or location in their generated move.

Yaks do not get Unholy Warrior.
 

Vanor said:
And sneaky trick can be devistating in a match when used corectly. It can give them a 2 point round, with a much better chance of winning then mastery or posion blade.
How can Sneaky Trick itself give Yakuzas a two point round? Yakuza don't get a point for using the location of the fight location, and that's all that Sneaky Trick does. All Sneaky Trick can do is lend slight weight to a move. And it only does that if the judge can't decide which move is better based on the moves themselves (if the judge is judging correctly, at least).

Yakuza can use Sneaky Trick of a move that uses their signature location, yes, but how can Sneaky Trick itself give them a two point round? I think you may be confusing Yakuza with Dark; Dark has the power Unholy Warrior, which does give them an extra point when the current location is used, which means that Sneaky Trick itself does actually give them a legitimate use.

Giving Yakuza Sneaky Trick is a legacy of YB1. IMO, it should be eliminated and an actually useful power should be put in its place.
 

I said that because in YB 1.0 it was always used to change the location of the match to their sig location, when they had a move with it, in there. Altho I guess now with the new generator basing a round on day/location is less common.

And yes Sneaky Trick is a left over from YB 1, but that was the intent of the rules commity... To change things as little as possable. I'm not saying sneaky trick shouldn't be changed, but simply what the logic was behind keeping it.

If you don't like sneaky trick, then post a power to replace it, and we can go from there.
 

Oddly enough I stopped getting the rules committee digests and messages for the period over the winter holidays and the extent of rules committee stuff that was actually seen were the set of posts.

And yes, some things are hold overs (Styles having immunity most likly being the biggest one).

The reason why turfs didn't have immunity initially was because DBs could potentially have a location and a Sneaky Trick...

Now, from at least appearances, it seems that the honored and other paths have the same if not more powers at those levels...

Why exactly are style locations weaker than signature styles? Is it because of the probability for two locations to pop up in a move (twice as rare an occurance than signature modifiers occuring at all) that wasn't even known to to still be a possibility at design time? Or is this simply just a stagnant imbalancing element from YB1 as well?

[ as a sidenote, actually check how often sneaky tricks were used past DB ranks, it deteroated even further with the excess of Purity of Focus and Red Belts... Even more so after the ability of Oathbound putzes to declare holy days at will. The few times I recall using it past DB was once for flavor that had absolutely no impact on the result on the match ]
 
Last edited:

Remove ads

Top