Silam
Explorer
Got it, so then what you dislike in "feat chains" is the feats, not the chains. The chains are a feature, not a bug.Let's not get bogged down in semantics, shall we? These are feats and you choose among many at different points on a path,
so some interactions will work better than others, as in they'll give you more power, more screen time, more ressources, and they're so many and so many potential interactions that it gets increasingly difficult to correctly balanced them all. That's the thing I've almost no interest in. I love the 5e architecture where there's not really a good option, at least theoretically (errors are still possible, obviously), only roughly equivalent ones. The more you add feats and decision points around feats, the more you'll drift from this theoretical equilibrium, IMO, and the more you have a game where system mastery is needed rather than a game every kid around could play as well.
I can see that argument. From a simplicity standpoint, chains (which subclasses are a form of) are less flexible and therefore simpler.
If simplicity is the goal, then yeah, these paths of feats are a straight negative, no doubt.







